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Targeting: Difference between revisions

From EVE University Wiki
m Number of targets locked: Minor grammo fix
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=== Number of targets locked ===
=== Number of targets locked ===


The number of targets you can have locked at any one time is primarily determined by the ship you're flying, and by your skills. Each ship has a maximum number of targets they can have locked at any one time, and you can find this information on the "Show Info" screen for a ship. For instance, a [[Merlin]] can only lock five targets at once, whilst a [[Golem]] can lock up to ten targets. For [[Strategic Cruisers]] (T3 ships), the maximum number of locked targets depends on the ship's installed sub-systems.
The number of targets you can have locked at any one time is primarily determined by the ship you're flying and your skills. Each ship has a maximum number of targets they can have locked at any one time, and you can find this information on the "Show Info" screen for a ship. For instance, a [[Merlin]] can only lock five targets at once, whilst a [[Golem]] can lock up to ten targets. For [[Strategic Cruisers]] (T3 ships), the maximum number of locked targets depends on the ship's installed sub-systems.


In order to take full advantage of your ship's targeting capabilities you need to train the skills '''Target Management''' and '''Advanced Target Management'''.
In order to take full advantage of your ship's targeting capabilities you need to train the skills '''Target Management''' and '''Advanced Target Management'''.
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A ship's innate targeting limit (see above) can be increased by installing '''Auto Targeting System''' or '''Signal Amplifier''' modules. As above, you need the necessary targeting skills to take advantage of this higher target limit.
A ship's innate targeting limit (see above) can be increased by installing '''Auto Targeting System''' or '''Signal Amplifier''' modules. As above, you need the necessary targeting skills to take advantage of this higher target limit.
* '''Auto Targeting System''' (high slot): Targets any hostile ship within range on activation. Grants +2 (Auto Targeting System I) or +3 (Auto Targeting System II) bonus to ship's maximum targets.
* '''Auto Targeting System''' (high slot): Targets any hostile ship within range on activation. Grants +2 (Auto Targeting System I) or +3 (Auto Targeting System II) bonus to ship's maximum targets.
* '''Signal Amplifier ''' (low slot): Increases scan resolution, targeting range, and maximum number of locked targets by +1 (Signal Amplifier I) or +2 (Signal Amplifier II).  
* '''Signal Amplifier ''' (low slot): Increases scan resolution, targeting range, and maximum number of locked targets by +1 (Signal Amplifier I) or +2 (Signal Amplifier II).


=== Targeting time ===
=== Targeting time ===