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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 195: Line 195:
shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::|
shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::|
skills=|
skills=|
notes=<li>Optimal range is 60 km while fall-off is 50 km.</li><li>Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km</li><li>No weapons or tank. You should not even be in range. You get in trouble? Warp away.</li><li>If you want a little buffer, swap a sig amp for a damage control}}
notes=High-slot weapons are for countering drones only; the Griffin is too weak to take on any human attacker. This fit has rocket launchers, but you could also fit light missile launchers instead, or no waepons at all.<li>With no skill bonuses, ECM modules have optimal+falloff range of 43+32 km, and the Griffin's lock range is 65 km.</li>}}


Griffins will be available on corp contract at the staging station, fitted with everything but the ECM modules. Then. ECM modules will be also be available in separate corp contracts. The standard Uniwiki Griffin fit advises that pilots use a "rainbow" fit, so that they can be prepared for any type of target. However, the aggressed
Griffins will be available on corp contract at the staging station, fitted with everything but the ECM modules. Then. ECM modules will be also be available in separate corp contracts. The standard Uniwiki Griffin fit advises that pilots use a "rainbow" fit, so that they can be prepared for any type of target. However, the aggressed