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Mark arnette (talk | contribs) Added a paragraph about certificates. |
Converted section to use {{sk}} template for skills links. |
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These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | ||
* | *{{sk|CPU Management}}: 5% more CPU per level | ||
* | *{{sk|Power Grid Management}}: 5% more powergrid per level | ||
* | *{{sk|Weapon Upgrades}}: 5% less CPU need for weapons per level | ||
* | *{{sk|Electronics Upgrades}}: 5% less CPU need for signal amplifiers, co-processors and backup sensor arrays | ||
* | *{{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules requiring Energy Grid Upgrades per skill level | ||
* | *{{sk|Shield Upgrades}}: 5% less powergrid need for shield extenders, shield rechargers, and other shield upgrades | ||
* | *{{sk|Advanced Weapon Upgrades}} (requires {{sk|Weapon Upgrades|V}}): 2% less powergrid need for weapons per level | ||
* | *{{sk|Mining Upgrades}} 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners) | ||
=== Capacitor === | === Capacitor === | ||