More actions
m →Hacker/Scout: Minor adjustments, linked to the minimum skills for hacking/MWD and a reminder that scouting is done from outside the actual site. |
→Tagger: Added more emphasis on the fact that the tagger should tag for the Fleet Commander, in the order they want (and not tag what they feel like tagging). |
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* Tag enemies for the fleet. | * Tag enemies for the fleet. | ||
''Requirement:'' | ''Requirement:'' | ||
* At the very least, Leadership V, preferably Wing Command II - IV (to be Squad or Wing Commander). | * At the very least, {{sk|Leadership|V}}, preferably {{sk|Wing Command|II}} - IV (to be Squad or Wing Commander). | ||
<p>'''<font size=2>Ways to improve</font>'''</p> | <p>'''<font size=2>Ways to improve</font>'''</p> | ||
* Tagging is used to coordinate the fleet's damage, focusing fire to take down ships more quickly. | * Tagging is used to coordinate the fleet's damage '''as per the [[Roles_in_Incursions#Fleet Commander|Fleet Commander's]] orders''', focusing fire to take down ships more quickly. | ||
* Learn the order so you can tag on your own | ** If your Fleet Commander hasn't told you what to tag, ask them what order they want ships tagged. | ||
** Put up the first | ** Learn the order of each Fleet Commander you fly with, so you can tag on your own without having to wait for orders. | ||
** Remember that not all Fleet Commanders have the same targeting order, or stick to the same order in all circumstances. So pay attention to your current commander's preference and any corrections they might make while running. | |||
* Tag smart and effectively. | |||
** A common way to avoid too much tagging is to only tag one of the two, or two of the tree primary targets, leaving the last one untagged (and thus last in order). | ** Put up the first few tags as you land in a pocket, before anything else, so people know what to shoot. Then start locking up primary and secondary targets before continuing to tag the rest. That way you'll be able to start shooting faster, while still giving people initial tags to follow. While the fleet go through the first few tags you can start shooting yourself and continue tagging the rest. | ||
* If someone arrives on-grid late, re-tag one of the ships. This will refresh all tags and make them visible to the newcomer. | ** A common way to avoid too much tagging is to only tag one of the two, or two of the tree primary targets, leaving the last one untagged (and thus last in order). This is commonly referred to as ''"lazy tagging"'' and used when there's a lot to tag to avoid having multiple tags of the same number on the field. There's no need to use ''"lazy tagging"'' if you only have to tag a handful of enemies as a full set of tags is easy to follow for the fleet and is less likely to causes confusion. | ||
** If someone arrives on-grid late, re-tag one of the ships. This will refresh all tags and make them visible to the newcomer. | |||
* Larger fleets sometimes have multiple taggers, one person tagging brawler targets while another tags sniper targets. | * Larger fleets sometimes have multiple taggers, one person tagging brawler targets while another tags sniper targets. | ||
** Brawler targets are usually tagged with 0 - 9 numbers. | ** Brawler targets are usually tagged with 0 - 9 numbers. | ||
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** The '''J''' (juliet) tag is often used to tag enemies you don't want killed. | ** The '''J''' (juliet) tag is often used to tag enemies you don't want killed. | ||
* If you see split aggro, call it out and remind people to follow tags. | * If you see split aggro, call it out and remind people to follow tags. | ||
** Some split aggro might be intentional, if for example the [[Roles_in_Incursions#Dronebunny|dronebunny]] has different orders than the rest of the fleet. | |||
== Waitlist manager == | == Waitlist manager == | ||