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Turret mechanics: Difference between revisions

From EVE University Wiki
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The smaller a turret is, the faster its tracking speed will be: small autocannon, for example, track faster than medium autocannon. Short-ranged varieties of turret have better tracking than their long-ranged counterparts -- so, for example, medium pulse lasers track faster than medium beam lasers and large blasters track faster than large railguns.
The smaller a turret is, the faster its tracking speed will be: small autocannon, for example, track faster than medium autocannon. Short-ranged varieties of turret have better tracking than their long-ranged counterparts -- so, for example, medium pulse lasers track faster than medium beam lasers and large blasters track faster than large railguns.
[[File:QST_turret_trackyes.gif‎|frame|left|alt=turret tracking fast enough to hit target|Tracking speed matches angular velocity]]
[[File:QSM_track_on.gif‎‎|frame|left|alt=turret tracking fast enough to hit target|Tracking speed matches angular velocity]]
In chance-to-hit calculations, your guns' tracking speed is compared against your target's angular velocity, which is also measured in radians per second. Angular velocity is a geometric concept to do with radii of circles, but it can be hard to visualise. One way to think about it is to imagine that your screen's point of view in Eve is looking out above the barrels of your turret as it looks at your target -- a turret's-eye-view, so to speak. If your target was moving quickly across your turret's point-of-view, it would have a high angular velocity, and if it was moving slowly across your turret's point-of-view it would have a low angular velocity.
In chance-to-hit calculations, your guns' tracking speed is compared against your target's angular velocity, which is also measured in radians per second. Angular velocity is a geometric concept to do with radii of circles, but it can be hard to visualise. One way to think about it is to imagine that your screen's point of view in Eve is looking out above the barrels of your turret as it looks at your target -- a turret's-eye-view, so to speak. If your target was moving quickly across your turret's point-of-view, it would have a high angular velocity, and if it was moving slowly across your turret's point-of-view it would have a low angular velocity.
[[File:QST_track_slow.gif|frame|alt=turret tracking too slow for orbiting target|Tracking speed too slow for angular velocity‎ ]]
[[File:QST_track_slow.gif|frame|alt=turret tracking too slow for orbiting target|Tracking speed too slow for angular velocity‎ ]]