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=== Modules === | === Modules === | ||
* | * '''Salvager I''' : This is your main tool for salvaging wrecks. Keep one in your hold all the time (they are dirt cheap too). There is also a Tech 2 version ('''Salvager II''') which is more expensive (needs more training too). | ||
* | * '''Small Tractor Beam I''' : You can live without it, but these things make your life a lot easier. They tractor the wrecks (and containers) to your ship so you don't have to fly to every one of them. They are a little more expensive (just under a million ISK), but they speed up your salvage which means more ISK/hour. Note that although you can salvage yellow wrecks (wrecks not belonging to your fleet), you cannot tractor them. (look at Ninja Salvaging section). | ||
* | * '''Expanded Cargohold I''' : Also optional, but it may help you reduce the trips to a station on some of the larger L3-L4 missions. | ||
* | * '''Expanded Cargohold II''' is also easy to train for and inexpensive. | ||
* | * '''Small Salvage Tackle Rig''' (also comes in medium and large sizes): Increases your salvage chance by 10% per rig. Adding this to a salvage destroyer (small rig) or noctis (medium rig) can greatly increase the speed at which you salvage. | ||
There are some other modules that are useful, like a MicroWarp Drive or Afterburner when you want to fly to wrecks out of range of your tractor beams. | There are some other modules that are useful, like a MicroWarp Drive or Afterburner when you want to fly to wrecks out of range of your tractor beams. | ||