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*Each turret has an associated low slot module which boosts its damage and rate of fire. These 'damage mods' have already been mentioned individually, and they are | *Each turret has an associated low slot module which boosts its damage and rate of fire. These 'damage mods' have already been mentioned individually, and they are | ||
** | **'''Magnetic Field Stabilizers''' ("magstabs") for hybrids | ||
** | **'''Gyrostabilizers''' ("gyros") for projectile turrets | ||
** | **'''Heat Sinks''' for lasers. | ||
*Another important low slot item is the | *Another important low slot item is the '''Tracking Enhancer''' ("TE"), which increases your tracking speed, optimal range and falloff. | ||
*Unlike TEs, the | *Unlike TEs, the '''Tracking Computer''' is a midslot item. It uses capacitor and has to be activated, but can offer a more substantial tracking speed bonus as well as small bonuses to optimal and falloff range. It can be loaded with either the ''Tracking Speed'' script, which doubles the tracking speed bonus but removes the range bonuses entirely, or the ''Optimal Range'' script, which removes the tracking speed bonus but doubles the range bonuses (it doubles the falloff bonus despite its name). | ||
*There is also the remote | *There is also the remote '''Tracking Link''', a module which you can use to boost another ship's tracking speed and range (it can be scripted like the Tracking Computer). Although a few ships (like the Scythe) get bonuses for these, they're rarely used. | ||
* | *'''Sensor Boosters''' ("sebo") and '''Remote Sensor Boosters''' ("RSB") are active midslot modules which increase targeting range and scan resolution (speeding up locking time). Like Tracking Computers they can be scripted for more targeting range or faster locking. | ||
== Names reference == | == Names reference == | ||