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m →Examples: D'oh, I just happened to choose that skill as an example! |
Added a few notes on how best to use the "mult" and "icon" parameters |
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;icon | ;icon | ||
:Use <code>icon=yes</code> to display a small skill icon [[Image:Skill.png|link=|16px]] in front of the link (to denote it as a skill). If you use <code>icon=no</code> or omit the parameter completely, then no icon will be displayed. | :Use <code>icon=yes</code> to display a small skill icon [[Image:Skill.png|link=|16px]] in front of the link (to denote it as a skill) - this can be particularly useful in the middle of a paragraph. If you use <code>icon=no</code> or omit the parameter completely, then no icon will be displayed. | ||
;price | ;price | ||
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;mult | ;mult | ||
:If you would like to indicate what the skill's [[Skill_training#Training_Time_Multipliers|training time multiplier]] is, use <code>mult=yes</code>. If you use <code>mult=no</code> or omit the parameter completely, then no multiplier will be displayed. | :If you would like to indicate what the skill's [[Skill_training#Training_Time_Multipliers|training time multiplier]] is, use <code>mult=yes</code>. The mouseover tooltip will give a rough indication of how long the training time for that skill will be. If combined with a <code>level</code> parameter, then the mouseover tooltip will show the training time to that specific skill level. If you use <code>mult=no</code> or omit the parameter completely, then no multiplier will be displayed. | ||
=== Examples === | === Examples === | ||