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User:Noemie belacqua/Sandbox3: Difference between revisions

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If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.  
If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.  
* The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel.  <!-- screenshot -->  
* The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel.  <!-- screenshot -->  
* The missions will also be entered into your mission journal (accessible through the NeoCom, or {{button|ALT}}+{{button|J}})
* The missions will also be entered into your mission journal (accessible through the NeoCom, or {{button|ALT}}-{{button|J}})
* In order to start a mission you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.  
* In order to start a mission you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.  
* The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.  
* The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.  
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'''{{co|#9ef37c|Reward:}}''' A racial [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo.  
'''{{co|#9ef37c|Reward:}}''' A racial [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo.  


== Exploration ==
== Exploration agent ==
"Cosmic Anomalies (x5)"
The exploration career agent missions teach you about [[exploration]], [[scanning]], [[hacking]], and [[Gas Cloud Mining|gas cloud mining]]. In total these missions pay about 900k ISK in rewards.


1. Activate sensor overlay (CTRL-O, or ring around capacitor). Filter for "Anomalies". Move camera around until you find an "Anomaly Training Site". Warp to it. (right
=== Cosmic Anomalies (1 of 5) ===
Whatever is at the top of the sensor overlay is where your camera is pointing (may have to move up/down to find it).
'''{{co|#9ef37c|Objective:}}''' Retrieve an object from a [[Cosmic Anomaly]].
Alternatively, use the probe scanner. Warp to anomaly using right-click menu or button to the right of the entry.
Then, once at the anomaly training site, find the training container (may need to adjust overview settings) and loot the contents. Return to agent.
2. Receive racial logi (?!?!) frigate (e.g. Navitas)
Warp to deadspace
There is an acceleration gate here, they actually tell you how to use it. How nice. Use it.
In the second pocket there is a container with exploration supplies (probe launcher, core scanner probes, civilian data/relic analysers). Pick them up. note that you can't fit them yet (need eg a station)
Explains the difference between anomalies and signatures
Activate acceleration gate.
Third pocket: example of a data site. Explains that we need to use Data Analysers to hack them. Take accel gate.
Fourth pocket: example of a relic site. Explains that we need to use Relic Analysers to hack them. Take accel gate.
Fifth pocket: example of a gas site. Explains that we need gas huffers. Return to agent.
3. Scan a data site.
Fit ship with scanner module and data analyser.
Find a training data site. Oh dear lord, they don't even explain how the probe interface works! Poor newbies.
Find a Training Container. Lock it and hack it. Loot the "Documents".
Return to agent. Recover your probes before you dock - alternatively, you will automatically recover them when you dock, but it's a bad habit.
4. Scan a relic site.
Same deal. If you didn't reload your probe launcher in the station fitting window, you right-click on it and click "Reload" (as long as the probes are in the cargo hold of your ship).
5. Scan a gas site.
Don't need any gas huffing equipment (probably because the skill is brutally expensive :) )
Bring the "proof of discovery" along!
There is an accel gate inside - activate it.
Loot the documents from the training container. Return to agent.  
Reward: Scanning frigate (e.g. Imicus)
Total: ~900k ISK


Cosmic Anomalies are a class of relatively easy to find exploration sites. They are scattered all over the EVE universe and can contain hostile NPC ships, asteroids, and more. This particular mission requires that you find an "Anomaly Training Site". There are two ways of doing this:
* Using the sensor overlay <!-- this needs a crapton of screenshots -->
** After undocking, fly to somewhere in the star system away from large structures (e.g. to an asteroid belt) - while this isn't strictly necessary, it makes things a bit easier.
** Check that your sensor sensor overlay is active ({{button|CTRL}}-{{button|O}}, or hover your mouse over the sensor ring around your capacitor), and set the filters to just show Cosmic Anomalies (hide Cosmic Signatures, Landmarks etc).
** The green lines on the sensor ring around your capacitor indicate where Cosmic Anomalies are in relation to where your camera is pointing. Rotate your camera until one of the green lines is at the top (12 o'clock) of the sensor ring. Then move your camera up and down until you find the anomaly in space. Repeat these steps until you find an "Anomaly Training Site".
** When you've found an Anomaly Training Site, right-click on it in space and select "Warp To" (or hold the left mouse button and use the radial menu).
* Using the probe window <!-- more screenshots -->
** After undocking, open the Probe Scanner window ({{button|ALT}}-{{button|P}}, or through the Scanners button to the left of your capacitor display).
** Check the filters to display Cosmic Anomalies (you can hide the other types of signatures if you want).
** Look for an Anomaly Training Site in the list of anomalies, right-click on it, and select "Warp To".
While the first method gives you a good feeling of where everything is in space, the second method is usually the easier one. Once you get to the anomaly site, look for a training container, approach it, and loot the "proof of discovery" documents. Return to your agent's station, move the documents into your Item Hangar in the station, and complete the mission.
=== An Introduction to Cosmic Signatures (2 of 5) ===
'''{{co|#9ef37c|Objective:}}''' Go on a guided tour of [[Cosmic Signatures]].
Your agent gives you a Frigate (although, strangely enough, not an [[Frigate#Exploration|exploration Frigate]]); undock in it (or in any other ship, for that matter). The tour starts in a [[deadspace]] area, warp to the it (right-click in space or on the drop-down menu from the Info Panel). When you get there, another NPC agent will warp in and give you a guided tour (via text boxes - read them!):
* Approach and activate the first acceleration gate, which will fling your ship into the first "deadspace pocket".
* Activate the acceleration gate there to get to the second pocket. There will be a container with exploration supplies and modules (a Probe Launcher with Core Scanner Probes, and Civilian Data and Relic Analysers). Loot them; note that you can't fit modules onto your ship in space (you can only do that in a station or near certain special ships with a fitting service).
* Activate the acceleration gate to get to the third pocket. This is an example of a Data Site; normally you would use a Data Analyzer module to hack the structures and thus attemt to find valuable loot, but for this mission you're just sightseeing. Feel free to take a closer look at some of the structures in space (right-click on them and select "Look At", or {{button|ALT}}-click), as they are quite pretty.
* Activate the acceleration gate to get to the fourth pocket. This is an example of a Relic Site, which normally needs a Relic Analyzer module to hack the structures.
* Activate the acceleration gate to get to the fifth pocket. This is an example of a [[Gas Cloud Mining|gas site]], which normally needs Gas Cloud Harvesting modules (similar to ore [[mining]] modules) to harvest gas, which can then be turned into [[Combat Booster|boosters]].
Return to your agent's station.
=== Data Site Scanning (3 of 5) ===
'''{{co|#9ef37c|Objective:}}''' Scan down and hack a Data Site.
Fit a ship (e.g. your shiny new frigate) with a Core Probe Launcher and a Civilian Data Analyzer, and load Core Scanner Probes into your probe launcher (drag them onto the fitted probe launcher in the fitting window). Normally it's a better idea to use an exploration frigate for, well, exploration, but for the purposes of this tutorial any ship will do.
Undock and launch your probes (click on the probe launcher), then open the Probe Scanner window and the Star Map ({{button|CTRL}}-{{button|F10}}, or use the "Map" button on the NeoCom), and resize the windows so that you can see both at the same time. Don't forget to reset the filter on your Probe Scanner window to show Cosmic Signatures. Next, [[Exploration#Probing_Down_an_Exploration_Site|position your probes around the solar system and scan]] (this is probably best explained in a video, such as [https://www.youtube.com/watch?v=wErCHjNTsRA this one from Wingspan]) until you find a Data Training Site. Once you've resolved the signature to 100%, warp to it (by right-clicking on the signature in the Probe Scanner window).
Once inside the site, look for a "Training Container", approach and target it, and activate your Civilian Data Analyzer module. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot its contents. Recover your probes (there's a button for it in the Probe Scanner window) and return to your agent's station - even though this happens automatically when you dock, it's still a good habit to get into.
=== Relic Site Scanning (4 of 5) ===
'''{{co|#9ef37c|Objective:}}''' Scan down and hack a Relic Site.
This is a very similar mission to [[#Data Site Scanning (3 of 5)|mission 3]], except that you're looking for a Relic Training Site instead of a Data Site, so make sure you have a Civilian Relic Analyzer fitted to your ship before undocking. Remember to reload your probe scanner module (either through the ship fitting window in the station, or by right-clicking on the module once in space, assuming your scanner probes are in your ship's cargo hold).
=== Gas Site Scanning (5 of 5) ===
'''{{co|#9ef37c|Objective:}}''' Scan down a Gas Site.
Same as [[#Relic Site Scanning (4 of 5)|mission 4]], except that you're looking for a Gas Site. You don't need any gas mining equipment - Your agent gives you a passkey (an item), make sure to put it into your cargo hold before you undock! Then scan down a Gas Training Site like you previously scanned down a Data and a Relic site. When you have scanned one down and warped to it, activate the acceleration gate inside the site to get to the second pocket. Look for the Training Container, loot its contents, and return to your agent. 
'''{{co|#9ef37c|Reward:}}''' Your faction's [[Frigate#Exploration|exploration Frigate]]. This is the kind of ship you should use for your future scanning endeavours.




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Part 10: Industrial production - given Infrared S BPC, Antimatter Charge S BPC or Scourge Rocket BPC and awarded racial Industrial ship (Iteron for Gallente, Badger for Caldari, Sigil for Amarr, Wreathe for Minmatar)<br>
Part 10: Industrial production - given Infrared S BPC, Antimatter Charge S BPC or Scourge Rocket BPC and awarded racial Industrial ship (Iteron for Gallente, Badger for Caldari, Sigil for Amarr, Wreathe for Minmatar)<br>
-->
-->
== Exploration Agent ==  
<!--== Exploration Agent ==  


Some players have difficulty with the probing system. You can watch some videos here: [http://www.tentonhammer.com/eve/news/eve-online-deploys-odyssey-expansion] for a demonstration of the new probing mechanics.  
Some players have difficulty with the probing system. You can watch some videos here: [http://www.tentonhammer.com/eve/news/eve-online-deploys-odyssey-expansion] for a demonstration of the new probing mechanics.  
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Part 4: Relic Site Scanning Mission - awarded Archaeology skillbook<br>
Part 4: Relic Site Scanning Mission - awarded Archaeology skillbook<br>
Part 5: Gas Site Scanning mission - awarded Racial Exploration Frigate (such as Amarr Magnate)<br>
Part 5: Gas Site Scanning mission - awarded Racial Exploration Frigate (such as Amarr Magnate)<br>
 
-->
== Advanced Military Agent ==
== Advanced Military Agent ==
{{main|Advanced Military Career Funnel Chain}}
{{main|Advanced Military Career Funnel Chain}}
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|-
|-
|Exploration
|Exploration
|~0.99%/~1.25%/1.5%
|~0.99%/~1.25%/1.5% <!-- Amarr 1.21% -->
|5/5
|5/5
|-
|-
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Reward: racial fast transport (e.g. Nereus)
Reward: racial fast transport (e.g. Nereus)
Total ISK: ~1.1M
Total ISK: ~1.1M
-->
 


=== Exploration ===
=== Exploration ===