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User:Noemie belacqua/Sandbox3: Difference between revisions

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'''{{co|#9ef37c|Objective:}}''' [[hauling|Move]] a small item from one station to another.  
'''{{co|#9ef37c|Objective:}}''' [[hauling|Move]] a small item from one station to another.  


Don't forget to put the item into your ship's cargo hold (you can use any ship you like) before you undock. You can click the "set a destination" button (from the Info Panel drop-down menu) to [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission.  
Don't forget to put the item into your ship's cargo hold (you can use any ship you like) before you undock. You can click the "set a destination" button (from the Info Panel drop-down menu) to [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).  
=== Balancing the Books (2 of 10) ===
=== Balancing the Books (2 of 10) ===
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'''{{co|#9ef37c|Objective:}}''' [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it into at least 333 Tritanium minerals.
'''{{co|#9ef37c|Objective:}}''' [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it into at least 333 Tritanium minerals.


The ''actual'' objective is to turn in 333 units of Tritanium in to the agent - therefore, if you want, you could just buy the Tritanium off the [[trading|market]] (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 333 units will cost you around 2000 ISK, which is a negligible amount of money).
The ''actual'' objective is to turn in 333 units of Tritanium to the agent - therefore, if you want, you could just buy the Tritanium off the [[trading|market]] (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 333 units will cost you around 2000 ISK, which is a negligible amount of money).


If you want to do this mission the "normal" way, fit a mining module (e.g. a Miner I from the Tutorial, or the Civilian Miner you received when you accepted the mission) to a ship (the Venture you received from the last mission is ideal, as it's a mining frigate, but you could also use most any other ship). You can go to any asteroid belt in the system and find an asteroid with [[Reprocessing#Ore|an ore which can be reprocessed into Tritanium]] (which, in [[high-sec|high security space]], is virtually any kind of asteroid) - alternatively, the mission has created a beacon with a single large "private" Veldspar asteroid. Given the competition for asteroids in newbie star systems, the beacon is probably the safer bet.  
If you want to do this mission the "normal" way, fit a mining module (e.g. a Miner I from the Tutorial, or the Civilian Miner you received when you accepted the mission) to a ship (the Venture you received from the last mission is ideal, as it's a mining frigate, but you could also use most any other ship). You can go to any asteroid belt in the system and find an asteroid with [[Reprocessing#Ore|an ore which can be reprocessed into Tritanium]] (which, in [[high-sec|high security space]], is virtually any kind of asteroid) - alternatively, the mission has created a beacon with a single large "private" Veldspar asteroid. Given the competition for asteroids in newbie star systems, the beacon is probably the safer bet.  
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* Once you have the blueprint, return it to your station (or, for that matter, to any nearby station with an Industry facility) and open the Industry window (right-click on the Blueprint, select "Use Blueprint"). This will tell you what materials you need to manufacture the Tracking Computer (Tritanium and Megacyte minerals).  
* Once you have the blueprint, return it to your station (or, for that matter, to any nearby station with an Industry facility) and open the Industry window (right-click on the Blueprint, select "Use Blueprint"). This will tell you what materials you need to manufacture the Tracking Computer (Tritanium and Megacyte minerals).  
* You then need to acquire these minerals. Right-click on the minerals and open the "Show Info" window, which will tell you what ores can be reprocessed to obtain these minerals. Tritanium is extremely common, while Megacyte can only be obtained from rare [[nullsec]] ores. While you ''could'' fly to nullsec and mine the ores yourself, it's probably easier to buy the minerals directly from the market.
* You then need to acquire these minerals. Right-click on the minerals and open the "Show Info" window, which will tell you what ores can be reprocessed to obtain these minerals. Tritanium is extremely common, while Megacyte can only be obtained from rare [[nullsec]] ores. While you ''could'' fly to nullsec and mine the ores yourself, it's probably easier to buy the minerals directly from the market.
* Once you have the minerals, you can start the manufacturing job, which takes about half an hour for this particular module.  
* Once you have the minerals, you can start the manufacturing job, which takes about half an hour for this particular module. Once it's done, open the Industry window (from the Station Services window), open the "Jobs" tab at the bottom, and click on "Deliver".  


'''{{co|#9ef37c|Reward:}}''' A Mining module.  
'''{{co|#9ef37c|Reward:}}''' A Mining module.  
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Your agent gives you a Blueprint Copy ([[BPC]]) for some race-specific ammunition (e.g. hybrid rounds, laser crystals), and even though the mission text says that you must manufacture them, there (yet again) nothing stopping you from buying them from other players on the market.  
Your agent gives you a Blueprint Copy ([[BPC]]) for some race-specific ammunition (e.g. hybrid rounds, laser crystals), and even though the mission text says that you must manufacture them, there (yet again) nothing stopping you from buying them from other players on the market.  


If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). Keep in mind that you need to produce a moderate quantity of ammunition (e.g. 5000 rounds of hybrid ammunition, or 50 laser crystals), increase the value of the "job runs" field in the Industry window until you get the desired outcome. As manufacturing jobs run sequentially  the total manufacturing time can take several hours.  
If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). Keep in mind that you need to produce a moderate quantity of ammunition (e.g. 5000 rounds of hybrid ammunition, or 50 laser crystals), increase the value of the "job runs" field in the Industry window until you get the desired outcome. As manufacturing jobs run sequentially  the total manufacturing time can take several hours - but you can do other things (including other missions) during this time if you want. Once the manufacturing job is complete, open the Industry window again, select the "Jobs" tab, and click on "Deliver".  


'''{{co|#9ef37c|Reward:}}''' A racial [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo.  
'''{{co|#9ef37c|Reward:}}''' A racial [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo.  
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'''{{co|#9ef37c|Reward:}}''' Your faction's [[Frigate#Exploration|exploration Frigate]]. This is the kind of ship you should use for your future scanning endeavours.  
'''{{co|#9ef37c|Reward:}}''' Your faction's [[Frigate#Exploration|exploration Frigate]]. This is the kind of ship you should use for your future scanning endeavours.  
== Industry agent ==
The industry career agent missions teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]]. In total these missions pay about 1.5M ISK in rewards.
=== Making Mountains of Molehills (1 of 10) ===
'''{{co|#9ef37c|Objective:}}''' [[Mining|Mine]] 1000 units of Veldspar ore.
Your agent gives you a Miner module (used for mining ore); fit it to a [[Venture]] mining frigate (if you have one from the tutorial or the [[#Business agent|business agent missions]]; if not, then any other ship will do) and undock from the station. Note that you may get a warning about "insufficient cargo space" if you're flying a Venture - you can safely ignore it, as the game somehow "forgot" that your Venture has a special ore bay which can hold many times more ore than you need to mine for this mission.
The mission has created a "private" [[deadspace]] pocket for you with a single Veldspar asteroid, warp to it (to warp to the deadspace location, right-click in space or on the drop-down menu from the Info Panel). Once you're there, target the asteroid and activate your mining lasers. It shouldn't take more than a few minutes for you to mine the required 1000 units of Veldspar (although since you need more Veldspar for other missions, keep mining for a few more minutes and get a little more, it will save you a few trips later); once you're done, return to the agent's station, move the ore from your ship to the station Item Hangar, and start a conversation with the agent to complete the mission.
Unlike many other missions, in this case you can't short-circuit the mission objectives by just buying the Veldspar from other players through the [[trading|market]], you actually have to go mine it in the deadspace pocket the mission created for you.
=== Making Mountains of Molehills (2 of 10) ===
'''{{co|#9ef37c|Objective:}}''' [[Reprocessing|Reprocess]] Veldspar into at least 150 units of Tritanium minerals.
The ''actual'' objective is to turn in 150 units of Tritanium to the agent - therefore, if you want, you could just buy the Tritanium off the [[trading|market]] (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 150 units will cost you around 1000 ISK, which is a negligible amount of money).
If you want to do this mission the "normal" way, take some of the Veldspar you almost certainly have left over from doing [[#Making Mountains of Molehills (1 of 10)|mission 1]], right-click on it in your Item Hangar, and select "Reprocess". Veldspar (like any other ore) can only be reprocessed in stacks of 100 (don't worry about getting the stack size exactly right; any excess will simply not be reprocessed); 100 Veldspar reprocess into 415 units of Tritanium (you can find this out by either looking at the [[Reprocessing#Ore|reprocessing table on the wiki]], or by right-clicking on the Veldspar in-game, selecting "Show Info", and looking at the "Industry" tab) under ideal conditions (100% reprocessing yield). As a beginner character you will typically have around 50% reprocessing yield (which can be improved by training skills), so you will need at reprocess 100 units of Veldspar in order to get the required 150 Tritanium. Reprocessing is instantaneous, but you do pay a small fee.
'''{{co|#9ef37c|Reward:}}''' A [[Venture]] mining frigate.
=== Making Mountains of Molehills (3 of 10) ===
'''{{co|#9ef37c|Objective:}}''' [[Manufacturing|Manufacture]] (or otherwise acquire) 2 Civilian Afterburner modules.
This mission introduces you to basic manufacturing. Your agent gives you a Blueprint Copy ([[BPC]]) for 1MN Civilian Afterburner modules. As in many other cases, you could buy the modules from other players (using the market), but in this case it probably isn't worth it, as these modules are so rarely used (they are Civilian modules, and therefore almost worthless) that they are surprisingly expensive to buy.
Right-click on the BPC and select "Use Blueprint". This will open the Industry window, showing you what materials you need to manufacture the module and how long it takes. Since you want to manufacture 2 modules, increase the "number of runs" to 2 to get an updated quote. Note that you cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2). You should have enough Veldspar left over from previous missions to reprocess into the required amount of Tritanium - if not, you can always buy more on the market. Once you have enough Tritanium, start the manufacturing jobs (as the two jobs run sequentially, this takes about ten minutes in total). Once they are completed, open the Industry window, select the "Jobs" tab, and click on "Deliver".
'''{{co|#9ef37c|Reward:}}''' An Expanded Cargohold module (increases the size of your ship's cargo bay).
=== Making Mountains of Molehills (4 of 10) ===
'''{{co|#9ef37c|Objective:}}''' Destroy hostile NPCs and mine enough Veldspar to reprocess into 7000 units of Tritanium.
First you have to destroy two rogue drone NPCs ([[rat]]s) at the deadspace location - these are very weak and can be handled by any combat ship (even a Corvette). Fit up a combat ship with at least one weapon, warp to the deadspace area, and destroy the rats.
Then you have a choice: you can go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 4000 units) to refine into 7000 units of Tritanium, or you can buy the Tritanium from the market (it usually costs around 45k ISK for 7000 units). Alternatively, you may well have enough Veldspar and/or Tritanium left over from previous missions to complete the mission without any additional mining.
'''{{co|#9ef37c|Reward:}}''' A Miner module.
=== Making Mountains of Molehills (5 of 10) ===
'''{{co|#9ef37c|Objective:}}''' Transport a small amount of cargo (40 m³) to another station in a nearby star system.
When you accept the mission your agent gives you an Afterburner module module; you can fit it to your ship if you like, although it's not really relevant to completing this mission.
Don't forget to put the item into your ship's cargo hold (you can use any ship you like) before you undock. Click the "set a destination" button (from the Info Panel drop-down menu) to [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Don't get into the habit of using the Autopilot to actually ''fly'' your ship - the trip will be much faster if you manually warp from gate to gate.
Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
'''{{co|#9ef37c|Reward:}}''' Another Expanded Cargohold module.
=== Making Mountains of Molehills (6 of 10) ===
'''{{co|#9ef37c|Objective:}}''' Manufacture (or otherwise acquire) 20 Cap Booster items.
A step up from [[#Making Mountains of Molehills (3 of 10)|mission 3]], manufacturing the Cap Boosters (from a BPC given by the agent) is a little more involved.
* It needs three different kinds of minerals to manufacture (Tritanium, Pyerite, Mexallon - you can find this out by plugging the BPC into the Industry window and checking the inputs).
* Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the [[Reprocessing#Ore|ore table on the wiki]].
* You will discover that all three minerals can be reprocessed from Pyroxeres or Plagioclase ore, which can be found in systems with a [[security status]] of 0.9 and below.
* Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from asteroid belt to asteroid belt looking for the right kind of ore.
* Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals, and start the manufacturing process.
Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing.
6. Make 20x Cap Booster 25. Given a BPC.
needs Trit, Pyerite, Mexallon. Refined from Plagioclase / Pyroxeres (as it says in the mission description). You have to find it yourself, though.
Or can just buy from market (about 3k ISK).
7. Transport items (20m³) to another station.
Reward: (yet another) Overdrive Injector System
Note that this mission (like some others) requires you to put up "collateral", which is returned after you complete the mission. The amount is trivial, but it shows how collateral works, which is important for future hauling.
8. Given a shuttle BPC. Build a shuttle.
Requires 2800x Tritanium (reprocessed from about 1400 Veldspar).
Note that you can't buy it from the market, as it's not listed (it's a "civilian" shuttle.... whatever that is).
Manufacturing takes around 5 minutes.
9. Fly to location. Mine ore with mining laser. Rats show up, destroy them.
Warp to deadspace. Start mining. After a few minutes, a weak rat show up. It drops a cargo container. Loot it.
Can be easily done in a corvette.
10. Given a logi frigate BPC (eg Navitas). Build it.
You can just buy it off the market. Or turn in the one you got from the exploration tutorial.
If you're going to build it, you have to do some research into all the different materials you need, and where to find them.
Reward: industrial (e.g. Nereus).
Total rewards: ~1.5M ISK
[balance: 5.1 M ISK]