More actions
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*More BOOKMARKS! Revisit the systems and expand your bookmark database. A near-perfect 78-bookmark tactical grid above and below every gate in every system your fleet roams through qualifies you for the "Bomber Grid Master" and "Hero of the Fleet" decoration medals. See your corporation about decorations and accomplishments. | *More BOOKMARKS! Revisit the systems and expand your bookmark database. A near-perfect 78-bookmark tactical grid above and below every gate in every system your fleet roams through qualifies you for the "Bomber Grid Master" and "Hero of the Fleet" decoration medals. See your corporation about decorations and accomplishments. | ||
*Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships. Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement. Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial. Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations. | *Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships. Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement. Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial. Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations. | ||
*Know the optimal range of your launchers | *Know the numbers of your ship.<br /> | ||
*Study | :::* optimal range of your launchers | ||
--- | :::* optimal warp-in range to target vs. gate/deadspace site situation | ||
35m Atron frigate signature radius | :::* launch cycle time: 10-12 seconds for the first volley of torpedoes to hit the target. It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target. | ||
68m Catalyst destroyer signature radius | :::* align time | ||
135m Vexor Navy Issue Cruiser signature radius | :::* cloak time, cloak timer | ||
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=== Post-fleet === | |||
*Study your gamelogs. Review how your torpedoes did on various targets.<br /> | |||
Study various target signature radius vs. your bomber torpedo explosion radius and explosion velocity.<br> | |||
---Less Effective But Still Contributing Torpedo Damage---<br> | |||
100-200 damage vs. 35m Atron frigate signature radius<br /> | |||
100-200 damage vs. 68m Catalyst destroyer signature radius<br /> | |||
200-400 damage vs. 135m Vexor Navy Issue Cruiser signature radius<br> | |||
---Effective Torpedo Damage Zone---<br> | ---Effective Torpedo Damage Zone---<br> | ||
305m Myrmidon battlecruiser signature radius | 700-800 damage vs. 305m Myrmidon battlecruiser signature radius<br /> | ||
470m Abaddon battleship signature radius | 1000-1500 damage vs. 470m Abaddon battleship signature radius<br /> | ||
=== Basic fleet tactics === | === Basic fleet tactics === | ||