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System security: Difference between revisions

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Hirmuolio Pine (talk | contribs)
True Security: Outdated info. Null sec can now show negative security.
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If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].


== True Security ==
== True security ==


A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is modified and rounded and displayed as the system's security level according to the following rules: <ref name="CCP Explorer">[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282632&page=1#4 CCP Explorer forum post]</ref>
A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules.


* -1.0 to 0.0 = nullsec
* If the true security is in between 0.0 and 0.05 the security is rounded up.
* 0.0 to 0.05 = rounded up to lowsec (0.1 security level)
* Otherwise round to precision.
* 0.05 to 0.45 = rounded half up (lowsec)
* 0.45 to 1.0 = rounded half up (highsec)


For nullsec systems it may be useful to know a system's true security, as even though all nullsec systems are displayed as "0.0" in the game, they have true security ratings from -1.0 up to 0.0 - and this true security rating affects various game mechanics, such as asteroid belt and rat quality. A system's rounded truesec value is available via the in-game map, and the unrounded value can be found through the [http://community.eveonline.com/community/fansites/toolkit/ official datadump] or any third-party utilities that use the datadump or the data extracted from it.
Many security related mechanics use the true security instead of the rounded security status. For example belt rats and mission rewards.  
 
The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security.


{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.
{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently nullsec systems) but also some problems in the form of inadvertent security status loss in what seemed like nullsec.