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Dreadnoughts: Difference between revisions

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{{see also|Capital Ships}}
'''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module, which has the following effects when activated:


* 150% Torpedo velocity bonus
* 80% bonus to XL Launcher rate of fire
* 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>)
* 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>)
* -100% maximum velocity
* 100% shield booster/armor repairer amount bonus
* -50% shield booster/armor repairer duration
* 60% sensor dampener resistance bonus (<span style="color:yellow">Tech II: 70%</span>)
* 80% remote assistance impedance
* 60% weapon disruption resistance bonus (<span style="color:yellow">Tech II: 70%</span>)
* 100% remote repair impedance
The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
* {{icon|amarr2|22|Amarr}}[[Revelation]]
* {{icon|caldari2|22|Caldari}}[[Phoenix]]
* {{icon|gallente2|22|Gallente}}[[Moros]]
* {{icon|minmatar2|22|Minmatar}}[[Naglfar]]
* {{icon|isis serpentis|22}}[[Vehement]]
[[Category:Ships]]