More actions
Ramong Pares (talk | contribs) Blanked the page |
Ramong Pares (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{stub}} | |||
{{cleanup}} | |||
{{see also|Capital Ships}} | |||
'''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module, which has the following effects when activated: | |||
* 150% Torpedo velocity bonus | |||
* 80% bonus to XL Launcher rate of fire | |||
* 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>) | |||
* 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>) | |||
* -100% maximum velocity | |||
* 100% shield booster/armor repairer amount bonus | |||
* -50% shield booster/armor repairer duration | |||
* 60% sensor dampener resistance bonus (<span style="color:yellow">Tech II: 70%</span>) | |||
* 80% remote assistance impedance | |||
* 60% weapon disruption resistance bonus (<span style="color:yellow">Tech II: 70%</span>) | |||
* 100% remote repair impedance | |||
The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | |||
* {{icon|amarr2|22|Amarr}}[[Revelation]] | |||
* {{icon|caldari2|22|Caldari}}[[Phoenix]] | |||
* {{icon|gallente2|22|Gallente}}[[Moros]] | |||
* {{icon|minmatar2|22|Minmatar}}[[Naglfar]] | |||
* {{icon|isis serpentis|22}}[[Vehement]] | |||
[[Category:Ships]] | |||