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| Line 48: |
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| *Guristas, Caldari Navy and Dread Guristas faction missiles simply have higher base damage; Guristas least, and Dread Guristas most. | | *Guristas, Caldari Navy and Dread Guristas faction missiles simply have higher base damage; Guristas least, and Dread Guristas most. |
| *"Advanced" T2 missile types come in sets: | | *"Advanced" T2 missile types come in sets: |
| :# ''Precision versus Fury'': Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets. Precision/Fury missiles are available for Light, Heavy and Cruise missile launchers. | | :# ''Precision and Fury'' for long range missile launchers: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets. Precision/Fury missiles are available for Light, Heavy and Cruise missile launchers. |
| :# ''Long Range versus Anti-ship'': Javelin long range missiles travel considerably farther than their Rage counterparts; but the Rage missiles have a significantly larger base damage. Javelin/Rage missiles are available for Rocket, Heavy Assault and Torpedo missile launchers. | | :# ''Javelin and Rage'' for short range missile launchers: Javelin long range missiles travel considerably farther. Rage missiles have a significantly larger base damage though they have poor application. Javelin/Rage missiles are available for Rocket, Heavy Assault and Torpedo missile launchers. |
| {| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
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| |+ ''<small>The data here is from Rockets and Light Missiles, but the ratios hold for all the missile types.</small>''
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| ! scope="col" width="100px" style="background-color:#222222;" | Missile
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| ! scope="col" width="50px" style="background-color:#222222;" | Flight Time
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| ! scope="col" width="50px" style="background-color:#222222;" | Velocity
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| ! scope="col" width="50px" style="background-color:#222222;" | Explosion Radius
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| ! scope="col" width="50px" style="background-color:#222222;" | Explosion Velocity
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| ! scope="col" width="50px" style="background-color:#222222;" | Base Damage
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| |-
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| | Standard Missile|| 5.0 || 3,750 || 40 || 170 || 83
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| |-
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| | Precision Missile|| 2.5 || 3,750 || 25 || 204 || 83
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| |-
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| | Fury Missile|| 3.75 || 3,750 || 69 || 143 || 116
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| |-
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| | Standard Rocket|| 2.0 || 2,250 || 20 || 150 || 33
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| |-
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| | Javelin Rocket|| 2.0 || 3,275 || 20 || 150 || 29.7
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| |-
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| | Rage Rocket|| 2.0 || 1,875 || 30 || 129 || 44.6
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| |}
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| A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular group of ships. Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically: | | A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular group of ships. Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically: |
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| * rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers | | * rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers |
| * rapid heavy, torpedo and cruise launchers go in battleships | | * rapid heavy, torpedo and cruise launchers go in battleships |
| * citadel launchers go in capital ships | | ** torpedo launchers also go in T2 frigate [[Stealth Bombers]], which have specialized attributes to accommodate them. |
| * torpedo launchers also go in T2 frigate [[Stealth Bombers]], which have specialized attributes to accommodate them. | | * citadel and rapid torpedo launchers go in capital ships |
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| (''Note that while [[bombs]] are fired from bomb launchers, they are unguided, area-of-effect weapons whose mechanics are not really comparable to missiles and turreted weapons''.)
| | Other missile types: |
| {| class="wikitable" style="text-align:center; margin: 2em auto 1em auto; border: 3px solid darkgreen;"
| | * Defender missiles. When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref> |
| |+ '''SUMMARY'''
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| |- style="height: 80px;"
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| |style="background-color:#222222; padding-left: 2em;padding-right: 2em; "|<small>'''SHIP''' fits '''LAUNCHER''' which fits '''MISSILE''' that comes in TYPES (Guristas, Rage, Precision, etc.) that comes in DAMAGE VARIETIES (EM, thermal, kinetic, explosive)</small>
| |
| |}
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| | |
| | |
| The following tables list launcher systems in terms of the ships into which they are usually fitted. Note that some details are missing - for a complete listing of the characteristics of a launcher or missile, use the in-game [[Show Info and Compare Tool|Show Info]] window. See [[Fitting Missile Launchers]] for more details on specific launcher types.
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| | |
| T1 ships with bonuses for launchers and/or missiles are also listed. ''For information on T2 and T3 ships, please read [[Missile Ships]]''.
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| | |
| === Small Missiles and Launchers ===
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| ''T1 bonused ships''
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| * Frigates: [[Condor]], [[Kestrel]], [[Breacher]]
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| * Destroyers: [[Corax]], [[Talwar]]
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| | |
| {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
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| |+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
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| ! scope="col" width="150px" style="background-color:#222222;" | <span style="color:#bfbb7d">Launcher</span>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Power (MW)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Firing Rate (s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Reload Time (s)</small>
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| ! scope="col" width="100px" style="background-color:#222222;" | <span style="color:#bfbb7d"> Missile Type</span>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Flight Time (s)</small>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Velocity (m/s) </small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Radius (m)</small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Velocity (m/s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small>
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| |-
| |
| | Rocket|| 4 || 5 || 10 || Rocket || 2 || 2,250 || 20 || 150 || 33
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| |-
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| | Light Missile|| 6 || 16 || 10 || Light Missile || 5 || 3,750 || 40 || 150 || 83
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| |}
| |
| | |
| === Medium Missiles and Launchers ===
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| ''T1 Bonused Ships''
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| * Cruisers: [[Caracal]], [[Bellicose]]
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| * Battlecruisers: [[Drake]], [[Cyclone]] | |
| | |
| {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
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| |+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
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| ! scope="col" width="150px" style="background-color:#222222;" | <span style="color:#bfbb7d">Launcher</span>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Power (MW)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Firing Rate (s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Reload Time (s)</small>
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| ! scope="col" width="100px" style="background-color:#222222;" | <span style="color:#bfbb7d"> Missile Type</span>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Flight Time (s)</small>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Velocity (m/s) </small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Radius (m)</small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Velocity (m/s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small>
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| |-
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| | Rapid Light Missile|| 73 ||7.8 ||35 || Light Missile || 5 || 3,750 || 40 || 150 || 83
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| |-
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| | Heavy Assault Missile|| 108 ||8 ||10 || Heavy Assault Missile || 4 || 2,250 || 125 || 101 || 100
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| |-
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| | Heavy Missile|| 100 ||15 ||10 || Heavy Missile || 6.5 || 4,300 || 140 || 81 || 142
| |
| |}
| |
| | |
| === Large Missiles and Launchers ===
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| ''T1 Bonused Ships''
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| * Battleships: [[Raven]], [[Typhoon]]
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| | |
| {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
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| |+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
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| ! scope="col" width="150px" style="background-color:#222222;" | <span style="color:#bfbb7d">Launcher</span>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Power (MW)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Firing Rate (s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Reload Time (s)</small>
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| ! scope="col" width="100px" style="background-color:#222222;" | <span style="color:#bfbb7d"> Missile Type</span>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Flight Time (s)</small>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Velocity (m/s) </small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Radius (m)</small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Velocity (m/s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small>
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| |-
| |
| |Rapid Heavy Missile|| 960 || 6.48 || 35 || Heavy Missile || 6.5 || 4,300 || 140 || 81 || 142
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| |-
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| | Cruise Missile|| 1,450 ||20.68 ||10 || Cruise Missile || 14 || 4,700 || 330 || 69 || 375
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| |-
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| | Torpedo|| 1,750 ||18 ||10 || Torpedo || 6 || 1,500 || 450 || 71 || 450
| |
| |}
| |
| | |
| '''Note:''' Each race has a T2 Frigate class [[Stealth Bomber]] ({{sh|Manticore}}, {{sh|Hound}}, {{sh|Purifier}}, {{sh|Nemesis}}) that has a 99.65% reduction in Torpedo Launcher powergrid requirements. These ships are also bonused for torpedo damage and stealth.
| |
| | |
| === Capital Missiles and Launchers ===
| |
| | |
| {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
| |
| |+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
| |
| ! scope="col" width="150px" style="background-color:#222222;" | <span style="color:#bfbb7d">Launcher</span>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Power (MW)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Firing Rate (s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Reload Time (s)</small>
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| ! scope="col" width="100px" style="background-color:#222222;" | <span style="color:#bfbb7d"> Missile Type</span>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Flight Time (s)</small>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Velocity (m/s) </small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Radius (m)</small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Velocity (m/s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small>
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| |-
| |
| | Rapid Torpedo || 100,000 || 28.45 || 40 || Torpedo || 6 || 1,500 || 450 || 71 || 450
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| |-
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| | XL Cruise Missile || 100,000 ||35.20 ||10 || XL Cruise Missile || 15 || 5,700 || 2,000 || 40 || 1,500
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| |-
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| | XL Torpedo || 100,000 || 25.50 || 10 || XL Torpedo || 7.5 || 3,500 || 3,000 || 35 || 2,000
| |
| |}
| |
| | |
| === Specialized Missiles and Launchers ===
| |
| | |
| {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
| |
| |+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
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| ! scope="col" width="150px" style="background-color:#222222;" | <span style="color:#bfbb7d">Launcher</span>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Power (MW)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Firing Rate (s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Reload Time (s)</small>
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| ! scope="col" width="100px" style="background-color:#222222;" | <span style="color:#bfbb7d"> Missile Type</span>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Flight Time (s)</small>
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| ! scope="col" width="50px" style="background-color:#222222;" | <small>Velocity (m/s) </small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Radius (m)</small>
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| ! scope="col" width="70px" style="background-color:#222222;" | <small>Explosion Velocity (m/s)</small>
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| ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small>
| |
| |-
| |
| | Defender || 2 || 5 || 10 || Defender || 3 || 10,000 || 10 || 400 || 800
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| |-
| |
| | Light Missile || 6 || 16 || 10 || Auto-Targeting Light || 5 || 3,750 || 40 || 170 || 62
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| |-
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| | Heavy Missile || 100 ||15 ||10 || Auto-Targeting Heavy || 6.5 || 4,300 || 81 || 140 || 107
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| |-
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| | Cruise Missile || 1,450 ||20.68 ||10 || Auto-Targeting Cruise || 14 || 4,700 || 69 || 330 || 281
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| |-
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| | Bomb || 10 ||10 || 160 || Bomb || 12 || 2,500 || - || - || 6,400
| |
| |}
| |
| | |
| '''Notes:'''
| |
| * When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref>
| |
| * When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. | | * When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. |
| * ''[[Bombs]]'' are included here for reference. Although they are launched, bombs are unguided, area of effect weapons. They do not follow the mechanics of missiles, but require some missile skills to use.
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| == Related skills and equipment == | | == Related skills and equipment == |