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Tori Moliko (talk | contribs) |
→Fleet roles: Rewrote completely, mostly because missiles are actually really bad against logi cruisers. |
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==== Fleet roles ==== | ==== Fleet roles ==== | ||
In general, the most common ships seen relying on missiles in fleets fill one of two roles. Ships fitted with Rapid Missile Launchers work as anti-support, assigned to picking of smaller enemy ships like frigates and destroyers while the rest of the fleet is otherwise engaged, and whose larger weapons are unable to hit these small targets. Ships fitted with full-size launchers act as mainline damage ships, able to beat through individual damage weaknesses in the enemies' defenses with their sustained, reliable damage. However, because missiles are ineffective at targeting ships below their size, missile ships are generally not very efficient at destroying enemy [[Logistics_101#The_ships|logistics ships]] (which generally have naturally small signatures), which can at times hurt their effectiveness. | |||
There do exist doctrines for entire fleets of missile ships. Fleets of [[Stealth Bombers]], for example, are common, and there is even an E-UNI group, the [[UniBombers]], dedicated to this style of combat. | |||
==== Kiting ==== | ==== Kiting ==== | ||