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→Micro Jump Drive operation: skill bonus and visual |
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* Ships which are invulnerable can't be booshed away (undock timer, gate cloak, tether, the short invuln time after you drop out of warp as examples). | * Ships which are invulnerable can't be booshed away (undock timer, gate cloak, tether, the short invuln time after you drop out of warp as examples). | ||
* MJFGs cannot be used in [[Highsec]]. Activating one gives the user a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds (meaning you cannot take a gate or dock after using one). In lowsec your [[Safety settings]] need to be red as you can potentially gain a {{icon|timer criminal|16}} [[Timers#Criminal_Timer|criminal timer]]. (Compare to ECM burst and smartbombs. However, it is not known what circumstances would give a criminal timer.) For this reason logistics pilots should also set their safeties to red if a boosher is in a lowsec fleet. | * MJFGs cannot be used in [[Highsec]]. Activating one gives the user a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds (meaning you cannot take a gate or dock after using one). In lowsec your [[Safety settings]] need to be red as you can potentially gain a {{icon|timer criminal|16}} [[Timers#Criminal_Timer|criminal timer]]. (Compare to ECM burst and smartbombs. However, it is not known what circumstances would give a criminal timer.) For this reason logistics pilots should also set their safeties to red if a boosher is in a lowsec fleet. | ||
* The spool time is a bit shorter (9s before skills) and is reduced by the skills {{sk|Micro Jump Drive Operation}} and {{sk|Command Destroyers}} down to a minimum of 6s (5.06s, rounded up). | * The spool time is a bit shorter (9s before skills) and is reduced by the skills {{sk|Micro Jump Drive Operation}} and {{sk|Command Destroyers}} down to a minimum of 6s (5.06s, rounded up). While spooling, the Command Destroyer cannot change direction or speed and a blue ring of light with a glowing spark in the middle appears in front of it. | ||
* Objects can only be affected by one boosh in a single server tick (second). However, multiple booshes over consecutive ticks will still take effect. | * Objects can only be affected by one boosh in a single server tick (second). However, multiple booshes over consecutive ticks will still take effect. | ||