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→Damage: dps formulat that takes random damage variance into account. |
m →Damage |
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Random Damage modifier = Random number[0.01,1] + 0.49 | Random Damage modifier = Random number[0.01,1] + 0.49 | ||
The normalized DPS can then be calculated as | The normalized DPS, that takes both hit chance and random damage variation into account, can then be calculated as | ||
Normalized_DPS = 0.5 * min( hit_chance^2 + 0.98 * hit_chance - 0.0501, hit_chance * 6 ) | Normalized_DPS = 0.5 * min( hit_chance^2 + 0.98 * hit_chance - 0.0501, hit_chance * 6 ) | ||