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Moved the discussion of Damage Mechanics out of General and into its own section |
→Long Range Attack: fix a typo, and add MJD stats to the stat table |
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=== Long Range Attack === | === Long Range Attack === | ||
Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] | Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] for range control, and are capable of launching unguided bombs (much like [[stealth bomber]]s but weaker). Fighter bombs have the same 30km range, 12s flight time, and 15km damage radius of regular bombs, and are ''immune'' to their given damage type (making it impossible for multiple matching bombs to destroy each other in flight). Usage of these bombs are disallowed in Low Security space. | ||
The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships. | The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships. | ||
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| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (bomb) || 400m | | [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (bomb) || 400m | ||
|- | |- | ||
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|range|22px}}Micro Jump Drive Range || 100km | |||
|- | |||
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|time|22px}}MJD Activation Time || 10s | |||
|- | |||
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|sig|22px}}MJD Signature Penalty || +150% | |||
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|} | |} | ||
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|{{icon|orbit|24px}} 36 km | |{{icon|orbit|24px}} 36 km | ||
|} | |} | ||
== Support Fighters == | == Support Fighters == | ||