Difference between revisions of "Besieged Covert Research Facility"

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m (Stated that the containers can be cargo scanned)
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You should resist Kinetic damage because:
 
You should resist Kinetic damage because:
 
* The Cruiser's missiles deal Kinetic damage
 
* The Cruiser's missiles deal Kinetic damage
* The Battleship's perfect accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot
+
* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot.
 
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
 
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
  

Revision as of 22:35, 17 May 2021

Site Details
Besieged Covert Research Facility
Type Combat Anomaly
Rating N/A
Found in Low
Max ship size Unrestricted
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Sig. strength N/A
This page is about the Combat Site. See Ghost Sites for info on the hacking site

The Besieged Covert Research Facility is a Mordu's Legion combat anomaly. It can be found in any region of space, but only in Low Security systems.

You will need:

  • a long range Battleship equipped with a Micro Jump Drive, or
  • a ship that can sustain fire from up to five powerful Battleships, such as a Tech III Cruiser

Tips:

  • Site is rigged with explosives and will detonate after 20 minutes
  • Killing Mordu's ships does not reduce Faction Standing
  • Wave 1 spawns only if you are within 30 km of the Structures
  • It is possible to Cargo Scan the containers before Wave 1 spawns
  • All ships are named "Mordu's Legion Battleship", even the Cruisers
  • All ships fly up to 380m/s
  • All ships use shield boosters
  • Kinetic is the best damage to both deal and resist
  • Prevent the Site from disappearing by destroying the Thukker Component Assembly Facility

You should resist Kinetic damage because:

  • The Cruiser's missiles deal Kinetic damage
  • The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot.
  • The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage

You should deal Kinetic damage because:

  • The Cruiser is weak to EM, but has low HP
  • The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
  • The Commander is weak to Kinetic, but has high HP

Warp in

Message from Mordu's Legion
Stay out, capsuleers! This is a private matter and your interference is not welcome.

If you engage our forces, interfere with our task, or do anything else except leave immediately, we will have no choice but to attack you.

Single semi-deadspaced pocket. You can warp around freely.


The Site is empty at first. The Wave 1 spawns 15 seconds after you warp in.

Message at Wave spawn
This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!


Wave 1 (total 3 ships)
WD EWAR L


Cruiser 0-3 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Commander

There is no trigger ship. The Second Wave will warp in seconds after the first wave.


Wave 2 (total 5 ships)
WD EWAR L


Cruiser 0-5 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Commander
  1. ^ a b Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.


Structures
WD EWAR L


Container 1 x Guristas Research and Trade Hub Locked until all ships are destroyed Covert Research Tools, Virtue and Centurion Implant, SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo
Structure 1 x Thukker Component Assembly Facility Covert Research Tools, Thukker Component Assembly Array BPC
Message after killing Wave 2
Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely.

External Links