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Turret mechanics: Difference between revisions

From EVE University Wiki
Tracking: i understand author intent, the deleted sentece is nonsense... "If the sun is moving away or towards us" it would matter - the angular velocity would be decreasing/increasing, unless the sun is able to both accelerate/deccelerate and steer, which is unlikely to happen ;)
Grawd (talk | contribs)
m Fix typo
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*Second, the random number is added to 0.49 to convert it to a multiplier between 0.5 and 1.5. Every turret shot (which hits) will deal between 50% and 149% (with one exception) of the damage listed in the fitting window. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute.
*Second, the random number is added to 0.49 to convert it to a multiplier between 0.5 and 1.5. Every turret shot (which hits) will deal between 50% and 149% (with one exception) of the damage listed in the fitting window. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute.


As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. However, when the random number is added to 0.49 it will end up in a low damage multiplier, so the shot will deal less damage when it does hit. The following sectiona go into more details about where these numbers come from and other implications of this system.
As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. However, when the random number is added to 0.49 it will end up in a low damage multiplier, so the shot will deal less damage when it does hit. The following sections go into more details about where these numbers come from and other implications of this system.


=Hit chance=
=Hit chance=