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Cloaking: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Cloaking mechanics: Added note that Electric metaliminal storms prevent cloaking.
m Fixed spelling mistakes
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'''Cloaking''' allows a ship to become completely invisible to almost all forms of detection. The ability to disappear from view offers many obvious tactical advantages allowing you to observe whithout being seen, launch surprise attacks or to slip away from dangers.
'''Cloaking''' allows a ship to become completely invisible to almost all forms of detection. The ability to disappear from view offers many obvious tactical advantages allowing you to observe without being seen, launch surprise attacks or to slip away from dangers.


== Cloaking devices ==
== Cloaking devices ==
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* Offensive area-of-effect modules such as [[Bombs]] and [[Smartbombs]] will ''damage'' cloaked ships but will ''not'' decloak them.
* Offensive area-of-effect modules such as [[Bombs]] and [[Smartbombs]] will ''damage'' cloaked ships but will ''not'' decloak them.
* [[Command Bursts]] do not apply to cloaked ships.
* [[Command Bursts]] do not apply to cloaked ships.
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes.
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or deadspace including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes.
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen.
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen.
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers.
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers.