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Black Ops: Difference between revisions

From EVE University Wiki
m Added category 'Ships' to page.
Added the paragraph about the mass of black ops and their sensor strength. + some minor things.
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Black Ops have an increased resist profile but don’t exactly follow the usual [[Natural_resistances#Black_Ops|T2 resist philosophy]]. Their base hitpoints are a good bit lower than the T1 hulls they are based upon. But after resists and fittings the effect isn’t as big as you might think. Still they are not designed for prolonged battles but a quick in and out. Black Ops usually don’t die to their target because they can choose said target, the typical reason for a Black Ops loss is being baited into a trap.
Black Ops have an increased resist profile but don’t exactly follow the usual [[Natural_resistances#Black_Ops|T2 resist philosophy]]. Their base hitpoints are a good bit lower than the T1 hulls they are based upon. But after resists and fittings the effect isn’t as big as you might think. Still they are not designed for prolonged battles but a quick in and out. Black Ops usually don’t die to their target because they can choose said target, the typical reason for a Black Ops loss is being baited into a trap.


Currently five Black Ops hulls exist, one for each empire plus the Marshal which belongs to CONCORD.
Black Ops weigh roughly 150 kt; this is significantly more than other battleships which typically weigh 100 kt. This also negatively affects their [[Propulsion_equipment#Sizes_and_mass_effects|speed with a propulsion module]] turned on. They have a relatively big sensor strength; they usually fit a cloak though and after the drawback of the cloak their sensor strength is normal for battleships.
 
Currently five Black Ops hulls exist, one for each empire plus the Marshal which belongs to [[CONCORD#Ships|CONCORD]].


* {{sh|Redeemer}}
* {{sh|Redeemer}}
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== Fitting ==
== Fitting ==


While the exact fitting obviously varies for the different hulls and also for every pilot a bit, there are some general fitting principles for Black Ops. All Black Ops have two utility high slots. It’s obvious that one of them is used for a cloak. Commonly a faction cloak is used to provide a bit more speed than a T2 cloak. If the Black Ops is used for bridging, the second utility high is used for the Covert Jump Portal Generator. As jumping costs a lot of capacitor essentially all Black Ops fit a [[Capacitor Boosters|Capacitor Booster]]. You can already activate it while being in the jump tunnel so that you land combat ready. Further it’s not unusual to have a Large Standard Container in cargo as you can bring more cap charges this way. Most Black Ops also fit an [[MJD]] as a get away option.
While the exact fitting obviously varies for the different hulls and also for every pilot a bit, there are some general fitting principles for Black Ops. All Black Ops have two utility high slots. It’s obvious that one of them is used for a cloak. Commonly a faction cloak is used to provide a bit more speed than a T2 cloak. If the Black Ops is used for bridging, the second utility high is used for the Covert Jump Portal Generator. As jumping costs a lot of capacitor, essentially all Black Ops fit a [[Capacitor Boosters|Capacitor Booster]]. You can already activate it while being in the jump tunnel so that you land combat ready. Further it’s not unusual to have a Large Standard Container in cargo as you can bring more cap charges this way. Most Black Ops also fit an [[MJD]] as a get away option.


=== Combat fits ===
=== Combat fits ===
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== PvE ==
== PvE ==


Black Ops Battleships are not usually considered good PvE hulls, as other T1 and faction battleships fight better and cost less. However, they do still see some use in running [[Escalations]] in null security space, as they gain enormous safety advantages from their jump drives. By using alt accounts in covert cyno ships, a Black Ops can jump directly in and out of the escalation systems, without risking travel through potentially hostile systems along the way; because jump drives can be activated while in combat, the Black Ops can immediately jump out of the system at the first sign of danger.
Black Ops Battleships are not usually considered good PvE hulls, as other T1 and faction battleships fight better and cost less. However, they do still see some use in running [[escalations]] in null security space, as they gain enormous safety advantages from their jump drives. By using alt accounts in covert cyno ships, a Black Ops can jump directly in and out of the escalation system, without risking travel through potentially hostile systems along the way; because jump drives can be activated while in combat, the Black Ops can immediately jump out of the system at the first sign of danger.


Beyond this, some pilots have taken to using the Marshal as a more general-purpose PvE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. Unfortunately, more often than not this only results in extremely expensive Marshal losses, as the ship's extremely high price does not directly translate to high effectiveness or high piloting skill with it.
Beyond this, some pilots have taken to using the Marshal as a more general-purpose PvE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. Unfortunately, more often than not this only results in extremely expensive Marshal losses, as the ship's extremely high price does not directly translate to high effectiveness or high piloting skill with it.