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The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of 5,200 damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage. | The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of 5,200 damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage. | ||
* {{co|wheat|Concussion Bombs}} deal | * {{co|wheat|Concussion Bombs}} deal [[image:icon_damage_kin.png|24px|link=]] Kinetic damage. | ||
* {{co|wheat|Electron Bombs}} deal | * {{co|wheat|Electron Bombs}} deal [[image:icon_damage_em.png|24px|link=]] EM damage. | ||
* {{co|wheat|Scorch Bombs}} deal | * {{co|wheat|Scorch Bombs}} deal [[image:icon_damage_therm.png|24px|link=]] Thermal damage. | ||
* {{co|wheat|Shrapnel Bombs}} deal | * {{co|wheat|Shrapnel Bombs}} deal [[image:icon_damage_exp.png|24px|link=]] Explosive damage. | ||
The remaining three bomb for types deal small amounts of omni damage, but have other disrupting effects on ships caught in the blast. | The remaining three bomb for types deal small amounts of omni damage, but have other disrupting effects on ships caught in the blast. | ||
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Each of the four racial stealth bomber hulls has a damage bonus for one specific type of bomb linked to the {{sk|Covert Ops}} skill. Each damage bonus corresponds to that race's preferred damage type. | Each of the four racial stealth bomber hulls has a damage bonus for one specific type of bomb linked to the {{sk|Covert Ops}} skill. Each damage bonus corresponds to that race's preferred damage type. | ||
* {{sh|Hound}}: 5% bonus to | * {{sh|Hound}}: 5% bonus to [[image:icon_damage_exp.png|24px|link=]] {{co|wheat|Shrapnel}} bombs | ||
* {{sh|Manticore}}: 5% bonus to | * {{sh|Manticore}}: 5% bonus to [[image:icon_damage_kin.png|24px|link=]] {{co|wheat|Concussion}} bombs | ||
* {{sh|Purifier}}: 5% bonus to | * {{sh|Purifier}}: 5% bonus to [[image:icon_damage_em.png|24px|link=]] {{co|wheat|Electron}} bombs | ||
* {{sh|Nemesis}}: 5% bonus to | * {{sh|Nemesis}}: 5% bonus to [[image:icon_damage_therm.png|24px|link=]] {{co|wheat|Scorch}} bombs | ||
Bombs deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario. | Bombs deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario. | ||