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If you want to be sure to avoid gatecamps, ensure your journey is [[Scouting|scouted]] by someone else or by an alt. Outside of high sec, where camps are obscured by general traffic, sensible scouting more-or-less guarantees that you won't unknowingly toss your main ship into a camp. This is the single best method to avoid gatecamp problems. | If you want to be sure to avoid gatecamps, ensure your journey is [[Scouting|scouted]] by someone else or by an alt. Outside of high sec, where camps are obscured by general traffic, sensible scouting more-or-less guarantees that you won't unknowingly toss your main ship into a camp. This is the single best method to avoid gatecamp problems. | ||
Remember that "Only fly what you can afford to lose" applies to cargo as well as your ship! If you're about to transport valuable cargo in an unsafe way, stop and consider your options. Perhaps your corp's hauling service or a commercial operation such as PushX or Red Frog can move it for you more safely; perhaps you can break it up into cheaper loads to spread the risk; perhaps you can pick a better ship. | |||
=== Routefinding === | === Routefinding === | ||
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The third-party [https://eve-gatecheck.space/eve/ Gatecamp Check] tool can automate some of this intel-gathering work. This tool will scout your route using zKillboard and try to identify any camps along the route, colouring the camped systems in red. If smartbombs, interdictors or HICs are present on the kill reports for the camp it will post a large warning for that system. Since this website pulls from zKillboard, it can be delayed for 15–30 minutes in reporting a new camp. If you are camping and you want to avoid intel detection, this gives you a rough idea of how often you might want to consider shifting position! | The third-party [https://eve-gatecheck.space/eve/ Gatecamp Check] tool can automate some of this intel-gathering work. This tool will scout your route using zKillboard and try to identify any camps along the route, colouring the camped systems in red. If smartbombs, interdictors or HICs are present on the kill reports for the camp it will post a large warning for that system. Since this website pulls from zKillboard, it can be delayed for 15–30 minutes in reporting a new camp. If you are camping and you want to avoid intel detection, this gives you a rough idea of how often you might want to consider shifting position! | ||
=== Ship choices === | |||
Many ships can break through a small camp if fitted and flown well. A few ships are challenging for even a large, well-set-up camp. | |||
* Shuttles have built-in interdiction nullification and can align in less than 2 seconds with good Navigation skills. They are functionally immune to any gate camp that doesn't use smartbombs, but extremely vulnerable to smartbombs. | |||
* Fleet interceptors can fit interdiction nullifiers, a basic tank, and enough agility modules to align in less than 2 seconds. | |||
* Blockade runners can warp cloaked and fit interdiction nullifiers. | |||
* Deep space transports can fit interdiction nullifiers and micro jump drives. They also get big bonuses to the effects of overheating propulsion modules and tank modules, letting them shrug off lots of damage and flee out of bubbles or crash gate quickly. | |||
=== Fitting === | === Fitting === | ||