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Industrialist (Producer): Difference between revisions

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m Update for Version 20.10 2022-11-22.1 Change unneeded piped link, making use of redirect. replace ship links with icon by {{Sh]].
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* You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
* You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
* Producing all two of the required modules costs 128 Tritanium.
* Producing all two of the required modules costs 128 Tritanium.
* As in several other missions, you can simply buy the modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
* As in several other missions, you can simply buy the module off the market and turn it in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
* You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
* You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.