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User:Elan Vital/Stealth Bombers: Difference between revisions

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Elan Vital (talk | contribs)
Elan Vital (talk | contribs)
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Torpedos are slow flying, hard-hitting, long-range missiles launched by torpedo launchers. Launchers are massive compared to typical frigate-sized weapon systems and are designed for extended bombardments of hard targets like battleships and stations. Torpedo launcher magazines have a large capacity, which is offset by their slow firing rate, long flight times, and their trouble targeting and applying damage to small, fast ships. To prevent the obvious exploit of launching torpedoes and then warping out before the torpedoes connect, if a ship enters warp, all torpedoes in-flight vanish immediately. This means that, especially at long range, bombers on a torpedo run must stay on grid until all of their fired torpedoes have landed, to avoid losing damage. The balance between the stealth bomber's fragility and need to stay on grid is part of the inherent challenge of flying these hulls.
Torpedos are slow flying, hard-hitting, long-range missiles launched by torpedo launchers. Launchers are massive compared to typical frigate-sized weapon systems and are designed for extended bombardments of hard targets like battleships and stations. Torpedo launcher magazines have a large capacity, which is offset by their slow firing rate, long flight times, and their trouble targeting and applying damage to small, fast ships. To prevent the obvious exploit of launching torpedoes and then warping out before the torpedoes connect, if a ship enters warp, all torpedoes in-flight vanish immediately. This means that, especially at long range, bombers on a torpedo run must stay on grid until all of their fired torpedoes have landed, to avoid losing damage. The balance between the stealth bomber's fragility and need to stay on grid is part of the inherent challenge of flying these hulls.


Each variety of EVE damage is available for each torpedo type. {{Co|#fa8d84|Inferno}}, {{Co|#71c4f8|Mjolnir}}, {{Co|#f8e97c|Nova}} and {{Co|#73dc76|Scourge}} apply {{Co|#fa8d84|thermal}}, {{Co|#71c4f8|EM}}, {{Co|#f8e97c|explosive}} and {{Co|#73dc76|kinetic}} damage, in that order. A given torpedo will apply only one variety of damage, and each torpedo category does the same number of hit points of damage. Because stealth bombers are only bonuses for the damage type of their empire, only one category of torpedo will be in the hold of any given bomber.
Each variety of EVE damage is available for each torpedo type. {{Co|#fa8d84|Inferno}}, {{Co|#71c4f8|Mjolnir}}, {{Co|#f8e97c|Nova}} and {{Co|#73dc76|Scourge}} apply {{Co|#fa8d84|thermal}}, {{Co|#71c4f8|EM}}, {{Co|#f8e97c|explosive}} and {{Co|#73dc76|kinetic}} damage, in that order. A given torpedo will apply only one variety of damage, though all torpedoes do the same number of hit points of damage. Because stealth bombers are only bonused for the damage type of their empire, only one type of torpedo will be in the hold of any given bomber.


=== Bombs ===
=== Bombs ===