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User:Elan Vital/Stealth Bombers: Difference between revisions

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Elan Vital (talk | contribs)
Elan Vital (talk | contribs)
The five "R's": Reformatting and rewriting
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== Tips ==
== Tips ==


=== The five "R's" ===
=== Bombing Tips ===


Bombing runs are the ultimate purpose of Stealth Bombers. To throw bombs at some unsuspecting group of ships defines the concept of gankHowever, if in the throwing of bombs you find yourself on the wrong side of the killmail you may be forgetting the Five "R's".
Bombing runs are a unique capability only possessed by Stealth Bombers. Successfully launching bombs at some unsuspecting group of ships may create great destruction and chaosThere are some essential tips for making bombing runs successful attacks.


*RUN AWAY:  As soon as your bomb is released, warp away. With few exceptions, the Stealth Bomber never remains on grid post bomb release. Uncloak - Bombs Away! - '''RUN AWAY'''!"
*'''Run Away''' As soon as your bomb is released, warp away. With few exceptions, stealth bombers do not remain on grid post-bomb release. Uncloak, bombs away, then run away.
*REMOVE YOURSELF:  After running away, you will likely be heading in warp to a pre-planned escape point. Upon landing at that escape point, '''REMOVE YOURSELF''' from the place you just landed.  Other members of your squadron (or fleet spies) may be landing there in short order and stealth bombers in close proximity post-attack is a mistake.  Your aim is to be at least 2,500 meters away from your landing point to prevent decloaking.
*'''Reload''': As soon as practical after launching your bomb reload your bomb launcher.  Many escape points are far enough away that you are able to uncloak, and complete a 10 second reload prior to landing. A fully loaded stealth bomber has more utility than a half empty launcher. Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful.
*RELOAD: As soon as practical after launching your bomb '''RELOAD''' your bomb launcher.  Many escape points are far enough away that you are able to uncloak, and complete a 10 second reload prior to landing. A fully loaded stealth bomber has more utility than a half empty launcher. Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful.
*'''Shotgun away and recloak''' For making your getaway, you and your fleet will be warping to a pre-planned escape point. If everyone successfully cloaked upon warping away from the bomb run, then everyone will land cloaked without issue. However, if any of the other stealth bombers land uncloaked or became uncloaked during warp, shotgun away from where you landed with the goal of putting at least 2,500 meters between you and your fleet mates. Recloak once you have a safe distance. Remember, ABC: Always Be Cloaked
*RECLOAK: A stealth bomber that is not cloaked is a glass pigeon waiting to get popped.  '''RECLOAK''' as soon as you have reloaded.
*'''Reset''': After reaching your escape point the bomber leader may have you reset at an observation point. Being reloaded, recloaked, and ready-to-go may give your squadron the opportunity to restrike a target.
*RESET: After reaching your escape point the bomber leader may have you '''RESET''' at an observation point. Being ready to go on command or even anticipating the reset may give your squadron the opportunity to restrike a target...  Be ready, immediately.


=== Pre-fleet ===
=== Pre-fleet ===