Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Elan Vital/Stealth Bombers: Difference between revisions

From EVE University Wiki
Elan Vital (talk | contribs)
Elan Vital (talk | contribs)
Skills: Reformatted, removed skill plan which did not add much in the way of new information and made this difficult to navigate
Line 69: Line 69:


== Skills ==
== Skills ==
[[File:Nemesis.jpg|thumb|The Gallente Nemesis]]
=== Minimum skills ===
=== Minimum skills ===
To fly a stealth bomber:
To fly a stealth bomber:
Line 97: Line 96:


=== Suggested skills ===
=== Suggested skills ===
[[File:Hound.jpg|thumb|The Minmatar Hound]]
The following skills aim to enhance the bomber's strengths, reduce CPU and power consumption, and contribute to its survivability.
The following skills are designed to push the strengths of the bomber, decrease CPU and power usage, and minimize the chance of being destroyed.<br>
 
*Navigation III
*Acceleration Control III
*Acceleration Control III
*Warp Drive Operation III
*Astronautics Rigging II
*Spaceship Command IV
*Capacitor Management III
*CPU Management V
*Electronic Warfare II
*Energy Grid Upgrades III
*Evasive Maneuvering III
*Evasive Maneuvering III
*CPU Management V
*Jury Rigging III
*Launcher Rigging II
*Long Range Targeting III
*Mechanics IV
*Navigation III
*Power Grid Management V
*Power Grid Management V
*Target Painting II
*Electronic Warfare II
*Sensor Linking II
*Sensor Linking II
*Long Range Targeting III
*Shield Management III
*Shield Operation III
*Signature Analysis III
*Signature Analysis III
*Spaceship Command IV
*Target Management III
*Target Management III
*Shield Management III
*Target Painting II
*Shield Operation III
*Warp Drive Operation III
*Capacitor Management III
*Energy Grid Upgrades III
*Launcher Rigging II
*Astronautics Rigging II
*Jury Rigging III
*Mechanics IV
<br>
In addition, increase missile and bomb launcher skills to V.<br>
These skills include: <br>
*Missile Bombardment IV
*Missile Projection III
*Rapid Launch III
*Target Navigation Prediction III
*Warhead Upgrades III
*Bomb Deployment I
*Covert Ops IV
<br>
<br>
Presented from an export from EVEMon from a blank Caldari character:(No implants, etc.)
 
'''Skill plan for Manticore StealthBomber'''
 
*Skill Name (Time to complete; approximate cost of skill book)
**Caldari Frigate III (7 hours, 19 minutes, 2 seconds
**Caldari Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds)
**Caldari Frigate V (9 days, 18 hours, 9 minutes, 40 seconds)
**Electronics Upgrades I (16 minutes, 40 seconds; 100,000 ISK)
**Electronics Upgrades II (1 hour, 17 minutes, 38 seconds)
**Electronics Upgrades III (7 hours, 19 minutes, 2 seconds)
**Electronics Upgrades IV (1 day, 17 hours, 23 minutes, 40 seconds)
**Electronics Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
**Covert Ops I (33 minutes, 20 seconds; 4,000,000 ISK)
**CPU Management IV (20 hours, 41 minutes, 50 seconds)
**Cloaking I (50 minutes; 3,500,000 ISK)
**Cloaking II (3 hours, 52 minutes, 52 seconds)
**Cloaking III (21 hours, 57 minutes, 8 seconds)
**Cloaking IV (5 days, 4 hours, 11 minutes)
**Missile Launcher Operation I (8 minutes, 20 seconds; 20,000 ISK)
**Missile Launcher Operation II (38 minutes, 50 seconds)
**Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds)
**Missile Launcher Operation IV (20 hours, 41 minutes, 50 seconds)
**Light Missiles I (16 minutes, 40 seconds; 20,000 ISK)
**Light Missiles II (1 hour, 17 minutes, 38 seconds)
**Light Missiles III (7 hours, 19 minutes, 2 seconds)
**Heavy Missiles I (25 minutes; 100,000 ISK)
**Heavy Missiles II (1 hour, 56 minutes, 26 seconds)
**Heavy Missiles III (10 hours, 58 minutes, 34 seconds)
**Torpedoes I (33 minutes, 20 seconds; 400,000 ISK)
**Torpedoes II (2 hours, 35 minutes, 14 seconds)
**Torpedoes III (14 hours, 38 minutes, 6 seconds)
**Torpedoes IV (3 days, 10 hours, 47 minutes, 20 seconds)
**Acceleration Control I (33 minutes, 20 seconds; 40,000 ISK)
**Acceleration Control II (2 hours, 35 minutes, 14 seconds)
**Acceleration Control III (14 hours, 38 minutes, 6 seconds)
**Warp Drive Operation I (8 minutes, 20 seconds; 30,000 ISK)
**Warp Drive Operation II (38 minutes, 50 seconds)
**Warp Drive Operation III (3 hours, 39 minutes, 30 seconds)
**Spaceship Command IV (20 hours, 41 minutes, 50 seconds)
**Evasive Maneuvering I (16 minutes, 40 seconds; 25,000 ISK)
**Evasive Maneuvering II (1 hour, 17 minutes, 38 seconds)
**Evasive Maneuvering III (7 hours, 19 minutes, 2 seconds)
**CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
**Power Grid Management IV (20 hours, 41 minutes, 50 seconds)
**Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
**Target Painting I (25 minutes; 90,000 ISK)
**Target Painting II (1 hour, 56 minutes, 26 seconds)
**Electronic Warfare I (16 minutes, 40 seconds; 120,000 ISK)
**Electronic Warfare II (1 hour, 17 minutes, 38 seconds)
**Sensor Linking I (25 minutes; 100,000 ISK)
**Sensor Linking II (1 hour, 56 minutes, 26 seconds)
**Long Range Targeting I (16 minutes, 40 seconds; 88,000 ISK)
**Long Range Targeting II (1 hour, 17 minutes, 38 seconds)
**Long Range Targeting III (7 hours, 19 minutes, 2 seconds)
**Signature Analysis I (8 minutes, 20 seconds; 75,000 ISK)
**Signature Analysis II (38 minutes, 50 seconds)
**Signature Analysis III (3 hours, 39 minutes, 30 seconds)
**Target Management I (8 minutes, 20 seconds; 100,000 ISK)
**Target Management II (38 minutes, 50 seconds)
**Target Management III (3 hours, 39 minutes, 30 seconds)
**Shield Management I (25 minutes; 170,000 ISK)
**Shield Management II (1 hour, 56 minutes, 26 seconds)
**Shield Management III (10 hours, 58 minutes, 34 seconds)
**Shield Operation III (3 hours, 39 minutes, 30 seconds)
**Capacitor Management I (25 minutes; 170,000 ISK)
**Capacitor Management II (1 hour, 56 minutes, 26 seconds)
**Capacitor Management III (10 hours, 58 minutes, 34 seconds)
**Energy Grid Upgrades I (16 minutes, 40 seconds; 79,000 ISK)
**Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
**Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
**Mechanics III (3 hours, 39 minutes, 30 seconds)
**Jury Rigging I (16 minutes, 40 seconds; 60,000 ISK)
**Jury Rigging II (1 hour, 17 minutes, 38 seconds)
**Jury Rigging III (7 hours, 19 minutes, 2 seconds)
**Launcher Rigging I (25 minutes; 100,000 ISK)
**Launcher Rigging II (1 hour, 56 minutes, 26 seconds)
**Astronautics Rigging I (25 minutes; 20,000 ISK)
**Astronautics Rigging II (1 hour, 56 minutes, 26 seconds)
**Mechanics IV (20 hours, 41 minutes, 50 seconds)
**Missile Bombardment I (16 minutes, 40 seconds; 80,000 ISK)
**Missile Bombardment II (1 hour, 17 minutes, 38 seconds)
**Missile Bombardment III (7 hours, 19 minutes, 2 seconds)
**Missile Bombardment IV (1 day, 17 hours, 23 minutes, 40 seconds)
**Missile Projection I (33 minutes, 20 seconds; 100,000 ISK)
**Missile Projection II (2 hours, 35 minutes, 14 seconds)
**Missile Projection III (14 hours, 38 minutes, 6 seconds)
**Rapid Launch I (16 minutes, 40 seconds; 40,000 ISK)
**Rapid Launch II (1 hour, 17 minutes, 38 seconds)
**Rapid Launch III (7 hours, 19 minutes, 2 seconds)
**Target Navigation Prediction I (16 minutes, 40 seconds; 60,000 ISK)
**Target Navigation Prediction II (1 hour, 17 minutes, 38 seconds)
**Target Navigation Prediction III (7 hours, 19 minutes, 2 seconds)
**Warhead Upgrades I (41 minutes, 40 seconds; 1,000,000 ISK)
**Warhead Upgrades II (3 hours, 14 minutes, 4 seconds)
**Warhead Upgrades III (18 hours, 17 minutes, 36 seconds)
**Bomb Deployment I (33 minutes, 20 seconds; 8,000,000 ISK)
**Covert Ops II (2 hours, 35 minutes, 14 seconds)
**Covert Ops III (14 hours, 38 minutes, 6 seconds)
**Covert Ops IV (3 days, 10 hours, 47 minutes, 20 seconds)
 
'''34 unique skills, 95 skill levels; Total time: 62 days, 15 hours, 52 minutes, 54 seconds; Cost: 18,687,000''' N.B. Skill costs are based on CCP's database and are indicative only


=== Recommended skills ===
In addition, increasing these relevant missile, bomb, and spaceship command skills to V has significant impact


The Recommended skill plan essentially pushes the previously listed skills as high as possible.<br>
*Missile Bombardment
To maximize the ship's DPS:<br />
*Missile Projection
:+training all missile support skills to IV or V<br />
*Rapid Launch
:+train Covert Ops skill to V<br />
*Target Navigation Prediction
To maximize the ship's agility and speed:<br />
*Warhead Upgrades
:+train navigation skills to V<br />
*Bomb Deployment
:+train fitting and tanking skills to V<br />
*Covert Ops
To maximize bomb proficiency:<br />
:+train Bomb Deployment to IV to use the Void and Lockbreaker bombs.<br />
<br />
<br />


== The Different Roles of Stealth Bombers  ==
== The Different Roles of Stealth Bombers  ==