Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Medical boosters: Difference between revisions

From EVE University Wiki
m Change unneeded piped link. Replace deprecated {{Icon}} with file link.
Line 1: Line 1:
{{Update|Most (all?) Cerebral Accelerators purchased from the EvE store as part of bundles etc. are now directly injected into the character when redeemed and can no longer be sold/traded}}
{{Update|Most (all?) Cerebral Accelerators purchased from the EVE store as part of bundles etc. are now directly injected into the character when redeemed and can no longer be sold/traded}}
 
'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.
'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.


Combat-related boosters are manufactured from gasses which are [[Gas cloud harvesting|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.
Combat-related boosters are manufactured from gasses which are [[Gas cloud harvesting|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and Cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.


A separate group of skill training boosters called "cerebral accelerators" are obtained through in-game events, and generally have an expiration date after which they will not function.
A separate group of skill training boosters called "[[#Cerebral Accelerators|cerebral accelerators]]" are obtained through in-game events, and generally have an expiration date after which they will not function.


== Using boosters ==
== Using boosters ==
Line 13: Line 14:
It is not possible to override an booster once it has been consumed by taking another booster for the same slot, ''except'' by jumping out of the clone and back into it. Pilots must wait out the drug for its duration. Combat boosters last 30 minutes, increased by 20% (6 minutes) for each level of {{sk|Biology|icon=yes}} the user has trained.  
It is not possible to override an booster once it has been consumed by taking another booster for the same slot, ''except'' by jumping out of the clone and back into it. Pilots must wait out the drug for its duration. Combat boosters last 30 minutes, increased by 20% (6 minutes) for each level of {{sk|Biology|icon=yes}} the user has trained.  


Each type of booster has four potential side effects associated with it. When the booster is used, each of these effects has a separate chance of occurring. A pilot might have no penalties for using a booster, or could experience all four at once. The chance of getting a side effect is 20% for Standard, 30% for Improved, and 40% for Strong. The penalties are -20% for Standard, -25% for Improved, and -30% for Strong. This means that for example Standard booster at 0 level Neurotoxin Recovery has 59,04% chance of at least single side effect occurring, which is in stark contrast to 20% that is claimed by in-game tooltip. With Neurotoxin Recovery 5, Standard booster has ~47,79% chance of at least single side effect occurring.
Each type of booster has four potential side effects associated with it. When the booster is used, each of these effects has a separate chance of occurring. A pilot might have no penalties for using a booster, or could experience all four at once. The chance of getting a side effect is 20% for Standard, 30% for Improved, and 40% for Strong. The penalties are -20% for Standard, -25% for Improved, and -30% for Strong. This means that for example Standard booster at 0 level Neurotoxin Recovery has 59,04% chance of at least single side effect occurring, which is in stark contrast to 20% that is claimed by in-game tooltip. With Neurotoxin Recovery V, Standard booster has ~47,79% chance of at least single side effect occurring.


Both the chance of getting a side effect and the potency of any received effect can be reduced by skills and implants.
Both the chance of getting a side effect and the potency of any received effect can be reduced by skills and implants.
Line 42: Line 43:
! style="width:60px" | Improved
! style="width:60px" | Improved
! style="width:60px" | Strong
! style="width:60px" | Strong
|-
|-le
| [[File:Icon blue pill.png|32px|link=|]]<br>Blue Pill
| [[File:Icon blue pill.png|32px|link=|]]<br>Blue Pill
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting
| style="background:#00123B;" data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield boosting
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00040D;" | +6%
| style="background:#00040D;" | +6%
Line 57: Line 58:
|-
|-
| [[File:Icon exile.png|32px|link=|]]<br>Exile
| [[File:Icon exile.png|32px|link=|]]<br>Exile
| style="background:#00123B;" data-sort-value="A" | {{icon|armor repair|24}}Armor repair
| style="background:#00123B;" data-sort-value="A" | [[File:icon_armor_repairer_i.png|24px]]Armor repair
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00040D;" | +6%
| style="background:#00040D;" | +6%
Line 83: Line 84:
|-
|-
| [[File:Icon x-instinct.png|32px|link=|]]<br>X-Instinct
| [[File:Icon x-instinct.png|32px|link=|]]<br>X-Instinct
| style="background:#00123B;" data-sort-value="S" | {{icon|sig|24}}Signature radius
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_ship_sig.png|24px]]Signature radius
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00040D;" | -4.5%
| style="background:#00040D;" | -4.5%
Line 96: Line 97:
|-
|-
| [[File:Icon drop.png|32px|link=|]]<br>Drop
| [[File:Icon drop.png|32px|link=|]]<br>Drop
| style="background:#00123B;" data-sort-value="T" | {{icon|tracking|24}}Tracking speed
| style="background:#00123B;" data-sort-value="T" | [[File:Icon_tracking.png|24px]]Tracking speed
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00040D;" | +6%
| style="background:#00040D;" | +6%
Line 109: Line 110:
|-
|-
| [[File:Icon frentix.png|32px|link=|]]<br>Frentix
| [[File:Icon frentix.png|32px|link=|]]<br>Frentix
| style="background:#00123B;" data-sort-value="O" | {{icon|range|24}}Optimal range
| style="background:#00123B;" data-sort-value="O" | [[File:Icon_target_range.png|24px]]Optimal range
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00040D;" | +6%
| style="background:#00040D;" | +6%
Line 122: Line 123:
|-
|-
| [[File:Icon soothsayer.png|32px|link=|]]<br>Sooth Sayer
| [[File:Icon soothsayer.png|32px|link=|]]<br>Sooth Sayer
| style="background:#00123B;" data-sort-value="F" | {{icon|falloff|24}}Falloff range
| style="background:#00123B;" data-sort-value="F" | [[File:Icon_falloff_mod.png|24px]]Falloff range
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00040D;" | +6%
| style="background:#00040D;" | +6%
Line 135: Line 136:
|-
|-
| [[File:Icon crash.png|32px|link=|]]<br>Crash
| [[File:Icon crash.png|32px|link=|]]<br>Crash
| style="background:#00123B;" data-sort-value="M" | {{icon|ex damage|24}}Missile explosion radius
| style="background:#00123B;" data-sort-value="M" | [[File:icon_damage_exp.png|24ps]]Missile explosion radius
| style="text-align:center" | 3
| style="text-align:center" | 3
| style="background:#00040D;" | -6%
| style="background:#00040D;" | -6%
Line 148: Line 149:
|}
|}


===Other boosters===
=== Other boosters ===
There are other combat boosters which are not manufactured by players, and which do not have side effects.
There are other combat boosters which are not manufactured by players, and which do not have side effects.


Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have base duration of 30 minutes.
Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have a base duration of 30 minutes.
{| class="wikitable sortable"
{| class="wikitable sortable"
|- style="background-color: #333333;"
|- style="background-color: #333333;"
Line 165: Line 166:
|-
|-
| [[File:Icon boosterAgencyTank.png|32px|link=|]]<br>Agency 'Hardshell'
| [[File:Icon boosterAgencyTank.png|32px|link=|]]<br>Agency 'Hardshell'
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting<br>{{icon|armor repair|24}}Armor repair
| style="background:#00123B;" data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield boosting<br>[[File:icon_armor_repairer_i.png‎|24px]]Armor repair
| rowspan="3" style="text-align:center" | 11
| rowspan="3" style="text-align:center" | 11
| rowspan="3" style="background:#00040D;" | +3%
| rowspan="3" style="background:#00040D;" | +3%
Line 174: Line 175:
|-
|-
| [[File:Icon boosterAgencySpeed.png|32px|link=|]]<br>Agency 'Overclocker'
| [[File:Icon boosterAgencySpeed.png|32px|link=|]]<br>Agency 'Overclocker'
| style="background:#00123B;" data-sort-value="S" | {{icon|velocity|24}}Velocity bonus
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_velocity.png|24px]]Velocity bonus


|-
|-
| [[File:Icon boosterAgencyDamage.png|32px|link=|]]<br>Agency 'Pyrolancea'
| [[File:Icon boosterAgencyDamage.png|32px|link=|]]<br>Agency 'Pyrolancea'
| style="background:#00123B;" data-sort-value="S" | {{icon|turret new|24}}Turret Damage<br>{{icon|missile|24}}Missile Damage
| style="background:#00123B;" data-sort-value="S" | [[File:icon_gunnery_turret.png|24px]]Turret Damage<br>[[File:icon_torpedoes.png|24px]]Missile Damage


|}
|}
Line 198: Line 199:
|-
|-
| rowspan="2" | [[File:Halcyon R-1.png|32px|link=]]<br>Halcyon R
| rowspan="2" | [[File:Halcyon R-1.png|32px|link=]]<br>Halcyon R
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}} Shield Booster<br>{{icon|armour repair|24}} Armor Repair<br>{{icon|velocity|24}} Velocity<br>{{icon|turret alpha|24}} Rate of Fire<br>{{icon|powergrid|24}} Capacitor Recharge<br>{{icon|sig|24}} Signature Radius
| style="background:#00123B;" data-sort-value="S" | [[File:icon_shield_glow.png|24px]]Shield Booster<br> [[File:icon_armor_repairer_i.png|24px]]Armor Repair<br> [[File:Icon_velocity.png|24px]] Velocity<br> [[File:icon_turret_volley.png|24px]] Rate of Fire<br> [[File:icon_powergrid.png|24px]] Capacitor Recharge<br> [[File:Icon_ship_sig.png|24px]] Signature Radius
| rowspan="2" style="text-align:center" | 5
| rowspan="2" style="text-align:center" | 5
| style="background:#00040D;" | +1%
| style="background:#00040D;" | +1%
Line 206: Line 207:
| style="background:#001951;" | +5%
| style="background:#001951;" | +5%
|-
|-
| style="background:#00123B;" data-sort-value="S" | {{icon|velocity|24}} Drone Velocity<br>{{icon|tracking|24}} Drone Tracking<br>{{icon|range|24}} Ore + Ice Harvester Range<br>{{icon|sensor resolution|24}} Scan Resolution<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Deviation<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Speed
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_velocity.png|24px]] Drone Velocity<br>[[File:Icon_tracking.png|24px]] Drone Tracking<br>[[File:Icon_target_range.png|24px]] Ore + Ice Harvester Range<br>[[File:Icon_sensor_resolution.png|24px]] Scan Resolution<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Deviation<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Speed
| style="background:#00040D;" | +2%
| style="background:#00040D;" | +2%
| style="background:#00081A;" | +4%
| style="background:#00081A;" | +4%
Line 214: Line 215:
|-
|-
| rowspan="2" | [[File:Halcyon G-1.png|32px|link=]]<br>Halcyon G
| rowspan="2" | [[File:Halcyon G-1.png|32px|link=]]<br>Halcyon G
| style="background:#00123B;" data-sort-value="S" | {{icon|shield|24}} Shield HP<br>{{icon|armor|24}} Armor HP<br>{{icon|hull|24}} Structure HP<br>{{icon|inertia|24}} Ship Agility<br>{{icon|tracking|24}} Turret Tracking<br>{{icon|velocity|24}} Missile Explosion Velocity<br>{{icon|powergrid|24}} Capacitor Recharge<br>{{icon|turret new|24}} Drone Damage<br>{{icon|time|24}} Ore + Ice Harvester Cycle Time<br>
| style="background:#00123B;" data-sort-value="S" | [[File:icon_shield_glow.png|24px]] Shield HP<br>[[File:Icon_armor.png|24px]] Armor HP<br>[[File:icon_hull.png|24px]] Structure HP<br>[[File:Icon_inertia.png|24px]] Ship Agility<br>[[File:Icon_tracking.png|24px]] Turret Tracking<br>[[File:Icon_velocity.png|24px]] Missile Explosion Velocity<br>[[File:icon_powergrid.png|24px]] Capacitor Recharge<br>[[File:icon_gunnery_turret.png|24px]] Drone Damage<br>[[File:icon warp time.png|24px]] Ore + Ice Harvester Cycle Time<br>
| rowspan="2" style="text-align:center" | 5
| rowspan="2" style="text-align:center" | 5
| style="background:#00040D;" | +1%
| style="background:#00040D;" | +1%
Line 222: Line 223:
| style="background:#001951;" | +5%
| style="background:#001951;" | +5%
|-
|-
| style="background:#00123B;" data-sort-value="S" | {{icon|range|24}} Targeting Range<br>{{icon|sensor resolution|24}} Sensor Strength<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_target_range.png|24px]] Targeting Range<br>[[File:Icon_sensor_resolution.png|24px]] Sensor Strength<br>[[File:Icon core scanner probe.png|24px|link=]] Scan Probe Strength
| style="background:#00040D;" | +2%
| style="background:#00040D;" | +2%
| style="background:#00081A;" | +4%
| style="background:#00081A;" | +4%
Line 230: Line 231:
|-
|-
| rowspan="3" | [[File:Halcyon B-1.png|32px|link=]]<br>Halcyon B
| rowspan="3" | [[File:Halcyon B-1.png|32px|link=]]<br>Halcyon B
| style="background:#00123B;" data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Shield Resistances<br>{{icon|warp speed|24}} Warp Speed + Acceleration<br>{{icon|range|24}}{{icon|falloff|24}} Turret Optimal + Falloff<br>{{icon|missile burst|24}} Missile Flight Time<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity<br>{{icon|hull|16}}{{icon|armor|16}}{{icon|shield|16}} Drone HP<br>{{icon|time|24}} Ore + Ice Harvester Cycle Time
| style="background:#00123B;" data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Shield Resistances<br>[[file:icon_warp_speed.png|24px]] Warp Speed + Acceleration<br>[[File:Icon_target_range.png|24px]][[File:Icon_falloff_mod.png|24px]] Turret Optimal + Falloff<br>[[File:icon_burst.png|24px]] Missile Flight Time<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity<br>[[File:icon_hull.png|16px]][[File:Icon_armor.png|16px]][[File:icon_shield_glow.png|16px]] Drone HP<br>[[File:icon warp time.png|24px]] Ore + Ice Harvester Cycle Time
| rowspan="3" style="text-align:center" | 5
| rowspan="3" style="text-align:center" | 5
| style="background:#00040D;" | +1%
| style="background:#00040D;" | +1%
Line 238: Line 239:
| style="background:#001951;" | +5%
| style="background:#001951;" | +5%
|-
|-
| style="background:#00123B;" data-sort-value="S" | {{icon|sensor resolution|24}} Scan Resolution<br>{{icon|sensor resolution|24}} Sensor Strength<br>
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_sensor_resolution.png|24px]] Scan Resolution<br>[[File:Icon_sensor_resolution.png|24px]] Sensor Strength<br>
| style="background:#00040D;" | +2%
| style="background:#00040D;" | +2%
| style="background:#00081A;" | +4%
| style="background:#00081A;" | +4%
Line 253: Line 254:
|-
|-
| rowspan="3" | [[File:Halcyon Y-1.png|32px|link=]]<br>Halcyon Y
| rowspan="3" | [[File:Halcyon Y-1.png|32px|link=]]<br>Halcyon Y
| style="background:#00123B;" data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Armor Resist<br>{{icon|inertia|24}} Ship Agility<br>{{icon|turret new|24}} Turret Damage<br>{{icon|missile|24}} Missile Damage<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity
| style="background:#00123B;" data-sort-value="S" | [[File:Icon resist em.png|16px|link=]][[File:Icon resist therm.png|16px|link=]][[File:Icon resist kin.png|16px|link=]][[File:Icon resist exp.png|16px|link=]]Armor Resist<br>[[File:Icon_inertia.png|24px]] Ship Agility<br>[[File:icon_gunnery_turret.png|24px]] Turret Damage<br>[[File:icon_torpedoes.png|24px]] Missile Damage<br>[[File:Icon capacitor capacity.png|link=|24px]] Capacitor Capacity
| rowspan="3" style="text-align:center" | 5
| rowspan="3" style="text-align:center" | 5
| style="background:#00040D;" | +1%
| style="background:#00040D;" | +1%
Line 261: Line 262:
| style="background:#001951;" | +5%
| style="background:#001951;" | +5%
|-
|-
| style="background:#00123B;" data-sort-value="S" | {{icon|range|24}}{{icon|falloff|24}} Drone Optimal + Falloff<br>{{icon|range|24}} Ore + Ice Harvester Range<br>{{icon|range|24}} Targeting Range<br>[[File:vamp.png|link=|24px]]Cap Warfare Resist
| style="background:#00123B;" data-sort-value="S" | [[File:Icon_target_range.png|24px]][[File:Icon_falloff_mod.png|24px]] Drone Optimal + Falloff<br>[[File:Icon_target_range.png|24px]] Ore + Ice Harvester Range<br>[[File:Icon_target_range.png|24px]] Targeting Range<br>[[File:vamp.png|link=|24px]]Cap Warfare Resist
| style="background:#00040D;" | +2%
| style="background:#00040D;" | +2%
| style="background:#00081A;" | +4%
| style="background:#00081A;" | +4%
Line 268: Line 269:
| style="background:#001951;" | +10%
| style="background:#001951;" | +10%
|-
|-
| style="background:#00123B;" data-sort-value="S" | {{icon|drones|24}} Drone Control Range (km)<br>[[File:Icon relic analyzer.png|link=|24px]]Relic Analyzer Coherence
| style="background:#00123B;" data-sort-value="S" | [[File:icon_drones.png|24px]] Drone Control Range (km)<br>[[File:Icon relic analyzer.png|link=|24px]]Relic Analyzer Coherence
| style="background:#00040D;" | +4
| style="background:#00040D;" | +4
| style="background:#00081A;" | +8
| style="background:#00081A;" | +8
Line 575: Line 576:




AIR Boosters are obtained via the [[AIR_Career_Program|AIR Career Program]]
AIR Boosters are obtained via the [[AIR Career Program]]
{| class="wikitable sortable"
{| class="wikitable sortable"
|- style="background-color: #333333;"
|- style="background-color: #333333;"
Line 605: Line 606:
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Hardshell Booster II
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Hardshell Booster II
| style="text-align:center" | 11
| style="text-align:center" | 11
| style="background:#00123B;" | {{icon|shield booster|24}} +5% Shield Boosting<br>{{icon|armor repair|24}}+5% Armor Repair
| style="background:#00123B;" | [[File:icon_shield_glow.png|24px]] +5% Shield Boosting<br>[[File:icon_armor_repairer_i.png‎|24px]]+5% Armor Repair
| style="text-align:center" | 30
| style="text-align:center" | 30
|-
|-
| [[File:AIR Booster I.png|32px|link=|]]<br>AIR Mining Range Booster I
| [[File:AIR Booster I.png|32px|link=|]]<br>AIR Mining Range Booster I
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00123B;" | {{icon|range|24px}}+10% Ore Harvester Range
| style="background:#00123B;" | [[File:Icon_target_range.png|24px]]+10% Ore Harvester Range
| style="text-align:center" | 240
| style="text-align:center" | 240
|-
|-
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Mining Range Booster II
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Mining Range Booster II
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00123B;" | {{icon|range|24px}}+10% Ore Harvester Range
| style="background:#00123B;" | [[File:Icon_target_range.png|24px]]+10% Ore Harvester Range
| style="text-align:center" | 240
| style="text-align:center" | 240
|-
|-
Line 635: Line 636:
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Nirvana Booster II
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Nirvana Booster II
| style="text-align:center" | 15
| style="text-align:center" | 15
| style="background:#00123B;" | {{icon|shield|24px}}+6% Shield HP
| style="background:#00123B;" | [[File:icon_shield_glow.png|24px]]+6% Shield HP
| style="text-align:center" | 120
| style="text-align:center" | 120
|-
|-
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Overclocker Booster II
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Overclocker Booster II
| style="text-align:center" | 11
| style="text-align:center" | 11
| style="background:#00123B;" | {{icon|velocity|24px}}+5% Ship Velocity
| style="background:#00123B;" | [[File:Icon_velocity.png|24px]]+5% Ship Velocity
| style="text-align:center" | 30
| style="text-align:center" | 30
|-
|-
Line 650: Line 651:
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Pyrolancea Booster II
| [[File:AIR Booster II.png|32px|link=|]]<br>AIR Pyrolancea Booster II
| style="text-align:center" | 11
| style="text-align:center" | 11
| style="background:#00123B;" | {{icon|turret new|24}} +5% Turret Damage<br>{{icon|missile|24}}+5% Missile Damage
| style="background:#00123B;" | [[File:icon_gunnery_turret.png|24px]] +5% Turret Damage<br>[[File:icon_torpedoes.png|24px]]+5% Missile Damage
| style="text-align:center" | 30
| style="text-align:center" | 30
|-
|-
Line 660: Line 661:
| [[File:AIR Booster III.png|32px|link=|]]<br>AIR Repairer Booster III
| [[File:AIR Booster III.png|32px|link=|]]<br>AIR Repairer Booster III
| style="text-align:center" | 16
| style="text-align:center" | 16
| style="background:#00123B;" | {{icon|shield booster|24}} -15% Shield Cycle Time<br>{{icon|armor repair|24}}-15% Armor Cycle Time
| style="background:#00123B;" | [[File:icon_shield_glow.png|24px]] -15% Shield Cycle Time<br>[[File:icon_armor_repairer_i.png‎|24px]]-15% Armor Cycle Time
| style="text-align:center" | 60
| style="text-align:center" | 60
|}
|}
Line 678: Line 679:
| [[File:Icon antipharmakon kosybo.png|32px|link=|]]<br>Antipharmakon Kosybo
| [[File:Icon antipharmakon kosybo.png|32px|link=|]]<br>Antipharmakon Kosybo
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00081A;" | {{icon|armor repair|24px}}+8% Armor Repair
| style="background:#00081A;" | [[File:icon_armor_repairer_i.png‎|24px]]+8% Armor Repair
|-
|-
| [[File:Icon antipharmakon thureo.png|32px|link=|]]<br>Antipharmakon Thureo
| [[File:Icon antipharmakon thureo.png|32px|link=|]]<br>Antipharmakon Thureo
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00081A;" | {{icon|shield booster|24px}}+8% Shield Boost
| style="background:#00081A;" | [[File:icon_shield_glow.png|24px]]+8% Shield Boost
|-
|-
| [[File:Icon antipharmakon lokira.png|32px|link=|]]<br>Antipharmakon Iokira
| [[File:Icon antipharmakon lokira.png|32px|link=|]]<br>Antipharmakon Iokira
| style="text-align:center" | 2
| style="text-align:center" | 2
| style="background:#00081A;" | {{icon|tracking|24px}}+8% Tracking Speed
| style="background:#00081A;" | [[File:Icon_tracking.png|24px]]+8% Tracking Speed
|-
|-
| [[File:Icon antipharmakon toxot.png|32px|link=|]]<br>Antipharmakon Toxot
| [[File:Icon antipharmakon toxot.png|32px|link=|]]<br>Antipharmakon Toxot
| style="text-align:center" | 3
| style="text-align:center" | 3
| style="background:#00081A;" | {{icon|missile burst|24px}}+8% Flight Time
| style="background:#00081A;" | [[File:icon_burst.png|24px]]+8% Flight Time
|}
|}


Line 703: Line 704:
| [[File:Icon quafe zero.png|32px|link=|]]<br>Quafe Zero
| [[File:Icon quafe zero.png|32px|link=|]]<br>Quafe Zero
| rowspan="2" style="text-align:center" | 1
| rowspan="2" style="text-align:center" | 1
| style="background:#00081A;" |{{icon|velocity|24px}}+5% Velocity<br>{{icon|sensor resolution|24px}}+5% Scan Resolution
| style="background:#00081A;" |[[File:Icon_velocity.png|24px]]+5% Velocity<br>[[File:Icon_sensor_resolution.png|24px]]+5% Scan Resolution
|-
|-
| [[File:Icon quafe zero greenapple.png|32px|link=|]]<br>Quafe Zero Green Apple
| [[File:Icon quafe zero greenapple.png|32px|link=|]]<br>Quafe Zero Green Apple
| style="background:#00081A;" |{{icon|inertia|24px}}-5% Inertia Modifier<br>{{icon|powergrid|24px}}-5% Cap Recharge Time Reduction
| style="background:#00081A;" |[[File:Icon_inertia.png|24px]]-5% Inertia Modifier<br>[[File:icon_powergrid.png|24px]]-5% Cap Recharge Time Reduction
|}
|}


Line 719: Line 720:
| [[File:Icon blue pill.png|32px|link=|]]<br>Nugoehuvi Synth Blue Pill Booster  
| [[File:Icon blue pill.png|32px|link=|]]<br>Nugoehuvi Synth Blue Pill Booster  
| style="text-align:center" | 1
| style="text-align:center" | 1
| style="background:#00081A;" | {{icon|shield booster|24}}5% Shield boosting
| style="background:#00081A;" | [[File:icon_shield_glow.png|24px]]5% Shield boosting
|}
|}


Line 746: Line 747:
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.


==Cerebral Accelerators==
== Cerebral Accelerators ==
'''Cerebral Accelerators''' are a special category of boosters that increase the [[Skills and Learning#Attributes|attributes]] of character, thereby increasing the speed at which they accrue skill points. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes.
'''Cerebral Accelerators''' are a special category of boosters that increase the [[Skills and Learning#Attributes|attributes]] of character, thereby increasing the speed at which they accrue skill points. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes.


Line 763: Line 764:
Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators which are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.
Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators which are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.


====Redemption====
==== Redemption ====
When a player purchases a subscription package that includes a Cerebral Accelerator of any kind, the Accelerator will be delivered via the item redemption system. To redeem a Cerebral Accelerator:
When a player purchases a subscription package that includes a Cerebral Accelerator of any kind, the Accelerator will be delivered via the item redemption system. To redeem a Cerebral Accelerator:
# Go to the character selection screen.
# Go to the character selection screen.