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{{eunispecific}} | {{eunispecific}} | ||
{{Community Group Navbar}} | {{Community Group Navbar}} | ||
{{ | {{NullSec Community links}} | ||
[[File:Syndicate PC9 v2.jpg|thumb|250px|A map of the Syndicate region. The system where the NSC resides, is highlighted in a white circle.]] | [[File:Syndicate PC9 v2.jpg|thumb|250px|A map of the Syndicate region. The system where the NSC resides, is highlighted in a white circle.]] | ||
{| | {| | ||
| | | [[File:NSClogo3bubblesv1.png|64px|link=]] | ||
| | | style="vertical-align: top;" | The Null-Sec Community is located in the [https://evemaps.dotlan.net/system/PC9-AY PC9-AY] system, in the Syndicate region. It is only 7 jumps from our [[Main_Community|Main staging in High-Sec in Stacmon]]. To reach PC9, one has to travel a few jumps through Low-Sec and Null-Sec space though. The travel can be dangerous or completely safe, depending on many factors. | ||
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This page contains a range of travel advice that first time visitors to the NSC might find useful to travel a bit more safely. | This page contains a range of travel advice that first time visitors to the NSC might find useful to travel a bit more safely. | ||
== The Dangers of Null-Sec == | == The Dangers of Null-Sec == | ||
When it comes to travelling through [[ | When it comes to travelling through [[Null-Sec]], Gates are very dangerous. Due to the mechanics of Null-Sec, or more accurately the lack of mechanics associated with Null-Sec, the majority of PvP occurs on Gates. The three main tactics that players will use to catch and kill you are Gate Camps, Bubbles and Smartbombs, likely using a combination of these. This page aims to describe these dangers in a little more depth, discuss how we can fit our ships and navigate Null-Sec to avoid them, and the best routes for players to make their way to the NSC. | ||
==== Gate Camps ==== | ==== Gate Camps ==== | ||
{{main| | {{main|Gate camps}} | ||
Gate | Gate camps are usually set-up by players to catch you once you jump through a Gate. The main idea is that they are able to apply a warp disruption module on you before you are able to warp off. There are a number of variables that determine how effective the gate campers are in catching you. The number of players involved, the types of ships they are using and the actual size of the Gate itself will play a role. Our main concern when avoiding gate camps is thus the time to warp off our own ship. Due to the way [[Server tick|the server mechanics]] work, the fastest that anyone can get a [[Warp disruption|point]] on a ship is 2 seconds. Therefore, if we can get our ship to warp in less than 2 seconds we are, theoretically, impossible to catch without the use of a bubble. We say theoretically because there can be the odd times were this doesn't work, such as if you are lagging, but 99% of the time you will uncatchable. | ||
==== Bubbles ==== | ==== Bubbles ==== | ||
{{main| | {{main|Tackling}} | ||
Warp Disruption Fields, commonly referred to as 'Bubbles' are unique to Null-Sec and [[Wormhole space|WH Space]]. They can be created either by deployable structures or specific T2 ships and their primary function is to create a large sphere that will prevent any ship inside it from warping. They are usually placed to catch people who warp directly from Gate to Gate, although they can be placed on top of the Gate itself. For the purpose of travelling through Null-Sec, there really is not much else you will need to know about them. Ships that are passively interdiction nullified (such as Shuttles) ignore the effects of Warp Disruption Fields. Additionally, ships equipped with an Interdiction Nullifier also ignore the effects of Warp Disruption Fields so long as the module is active when the ship enters warp. Bubbles are most dangerous if you find yourself inside one when you enter a system. If this happens (and you are not nullified), you can either burn back towards the gate and hope that you are not killed before you get there (don't forget to overheat AND activate your propulsion module!!!) or you can attempt to burn out of the bubble and warp off to safety (most risky option). The majority of bubbles are placed off from the gate though and can be avoided by simply warping to a celestial or tactical bookmark before warping to the actual Gate. The NSC has public tactical [[bookmarks]] for Unistas to use on the common routes through Syndicate, which will also allow players to avoid the majority of bubbles. | Warp Disruption Fields, commonly referred to as 'Bubbles' are unique to Null-Sec and [[Wormhole space|WH Space]]. They can be created either by deployable structures or specific T2 ships and their primary function is to create a large sphere that will prevent any ship inside it from warping. They are usually placed to catch people who warp directly from Gate to Gate, although they can be placed on top of the Gate itself. For the purpose of travelling through Null-Sec, there really is not much else you will need to know about them. Ships that are passively interdiction nullified (such as Shuttles) ignore the effects of Warp Disruption Fields. Additionally, ships equipped with an Interdiction Nullifier also ignore the effects of Warp Disruption Fields so long as the module is active when the ship enters warp. Bubbles are most dangerous if you find yourself inside one when you enter a system. If this happens (and you are not nullified), you can either burn back towards the gate and hope that you are not killed before you get there (don't forget to overheat AND activate your propulsion module!!!) or you can attempt to burn out of the bubble and warp off to safety (most risky option). The majority of bubbles are placed off from the gate though and can be avoided by simply warping to a celestial or tactical bookmark before warping to the actual Gate. The NSC has public tactical [[bookmarks]] for Unistas to use on the common routes through Syndicate, which will also allow players to avoid the majority of bubbles. | ||