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Boundbylife (talk | contribs) →Battleship Class: Migrated battleship fits to ShipFitting template. |
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=== Primary Missile Skills and Specializations === | === Primary Missile Skills and Specializations === | ||
{{Co|#bfbb7d|Each class of missile has a skill that must be trained before the missile can be loaded and fired.}} Some missile classes also have an advanced Specialization skill that gives access to T2 launchers and missiles. You can find a list of these skills at [[Skills:Missiles]]. | |||
Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles as they move to larger ships. Naturally you will want to advance according to your own needs — just keep in mind that skills interact, and that as you move your missile skills up, you many also want to increase your launcher and/or basic fitting skills to match. | Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles as they move to larger ships. Naturally you will want to advance according to your own needs — just keep in mind that skills interact, and that as you move your missile skills up, you many also want to increase your launcher and/or basic fitting skills to match. | ||
=== Launcher Support Skills === | === Launcher Support Skills === | ||
These skills apply to missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets. {{sk|Missile Launcher Operation}} gives a 2% Bonus to missile launcher rate of fire per skill level, essentially a DPS bonus — and it is | These skills apply to missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets. {{sk|Missile Launcher Operation}} gives a 2% Bonus to missile launcher rate of fire per skill level, essentially a DPS bonus — and it is {{Co|#eeffcc|a prerequisite for most other missile skills}} — so train it first. {{sk|Rapid Launch}} gives a 3% bonus to missile launcher rate of fire per level, another DPS increase that is worth training. You can find the full list of skills here [[Missile_Launchers#Launcher_Support_Skills|Launcher Support Skills]]. | ||
=== Other Skills === | === Other Skills === | ||
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| skills= {{sk|Minmatar Destroyer|IV}}</li><li>{{sk|Light Missiles|IV}}</li><li>{{sk|Light Missile Specialization|I}}</li><li>{{sk|Navigation|V}} | | skills= {{sk|Minmatar Destroyer|IV}}</li><li>{{sk|Light Missiles|IV}}</li><li>{{sk|Light Missile Specialization|I}}</li><li>{{sk|Navigation|V}} | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Use Nova ( | | notes=Use Nova ({{Co|#bfbb7d|explosive}}) missiles as the ship is bonused for them.</li><li>The ship bonus reduces the signature radius penalty for microwarpdrive. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
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=== Battleship Class === | === Battleship Class === | ||
With its bonuses and six launchers, the Raven is a popular ship for Level IV Missions. The mid slots allow for a solid [[ | With its bonuses and six launchers, the Raven is a popular ship for Level IV Missions. The mid slots allow for a solid [[shield tanking|active shield tank]]. This configuration can be set up with lower level equipment to match lower level skills and upgraded as skills improve. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Raven | | ship=Raven | ||
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{| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||
|+ '''Comparison of Missile Types''' | |+ '''Comparison of Missile Types''' | ||
! scope="col | |- style="background-color: #222222; | ||
! scope="col | ! scope="col" style="width: 100px;" | Name | ||
! scope="col | ! scope="col" style="width: 50px;" | Meta | ||
! scope="col | ! scope="col" style="width: 50px;" | Flight Time % | ||
! scope="col | ! scope="col" style="width: 50px;" | Velocity % | ||
! scope="col | ! scope="col" style="width: 50px;" | Explosion Radius % | ||
! scope="col | ! scope="col" style="width: 50px;" | Explosion Velocity % | ||
! scope="col" style="width: 50px;" | Base Damage % | |||
|- | |- | ||
| Standard || 1 || 0 || 0 || 0 || 0 || 0 | | Standard || 1 || 0 || 0 || 0 || 0 || 0 | ||
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|+ '''Comparison of Launcher Types''' | |+ '''Comparison of Launcher Types''' | ||
|+ ''Note that some faction and storyline launchers are hard to find and extremely expensive.'' | |+ ''Note that some faction and storyline launchers are hard to find and extremely expensive.'' | ||
|- style="background-color :#222222;" | |||
! scope="col" width=" | ! scope="col" style="width: 80px;" | Name | ||
! scope="col | ! scope="col" style="width: 80px;" | Meta | ||
! scope="col | ! scope="col" style="width: 80px;" | Firing Rate % | ||
! scope="col | ! scope="col" style="width: 80px;" | Shots per Load % | ||
! scope="col | ! scope="col" style="width: 80px;" | Power % | ||
! scope="col" style="width: 80px;" | CPU % | |||
|- | |- | ||
|| Standard T I || 0 ||0 ||0 || 0 || 0 | || Standard T I || 0 ||0 ||0 || 0 || 0 | ||
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=== Support Equipment === | === Support Equipment === | ||
Which of the equipment that enhances missiles and missile launchers you choose to use is highly dependent not only on your skills and ship characteristics, but also on your combat goals. If you are fitting a ship to attack large targets as a fleet sniper, you want entirely different equipment than if you are fitting a ship to kill small, fast PVE targets while flying a drone boat. That said, Ballistic Control Systems, which improve general damage, are probably the most widely used supporting modules. Warhead Calefaction Catalyst and Bay Loading Accelerator are arguably the most widely used rigs. | Which of the equipment that enhances missiles and missile launchers you choose to use is highly dependent not only on your skills and ship characteristics, but also on your combat goals. If you are fitting a ship to attack large targets as a fleet sniper, you want entirely different equipment than if you are fitting a ship to kill small, fast PVE targets while flying a drone boat. That said, Ballistic Control Systems, which improve general damage, are probably the most widely used supporting modules. Warhead Calefaction Catalyst and Bay Loading Accelerator are arguably the most widely used rigs. | ||
==== Modules ==== | ==== Modules ==== | ||
Launcher modules generally benefit damage, flight time, velocity and explosion effectiveness. | Launcher modules generally benefit damage, flight time, velocity and explosion effectiveness. | ||
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==== Rigs ==== | ==== Rigs ==== | ||
Missile Launcher Rigs come in four sizes, one for each launcher type. All have the | Missile Launcher Rigs come in four sizes, one for each launcher type. All have the {{Co|#bfbb7d|penalty effect of increasing the amount of cpu that the ship's launchers require}}. | ||
* Bay Loading Accelerator: +rate of fire, stacking penalties apply | * Bay Loading Accelerator: +rate of fire, stacking penalties apply | ||
* Hydraulic Bay Thrusters: +velocity, stacking penalties apply | * Hydraulic Bay Thrusters: +velocity, stacking penalties apply | ||
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* Warhead Rigor Catalyst: reduces explosion radius | * Warhead Rigor Catalyst: reduces explosion radius | ||
Targeting Rigs improve targeting range and targeting speed. All have the | Targeting Rigs improve targeting range and targeting speed. All have the {{Co|#bfbb7d|penalty effect of reducing shield capacity}}. | ||
* Ionic Field Projector: +targeting range | * Ionic Field Projector: +targeting range | ||
* Targeting System Subcontroller: +targeting speed | * Targeting System Subcontroller: +targeting speed | ||
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== Footnotes and References == | == Footnotes and References == | ||
<references /> | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Fittings]] | |||