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Marauders: Difference between revisions

From EVE University Wiki
Bastion module to Bastion Module as that is the items full name as used by CCP in-game.
Added Babaroga to article
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'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, and Kronos have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. Further, they have a 70% reduction of the [[MJD]] reactivation delay which changes the delay from 180 seconds to 54. And tractor beams' range and velocity are doubled when fitted to Marauders. The four Marauders are:
'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, Kronos, and Babaroga have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. Further, they have a 70% reduction of the [[MJD]] reactivation delay which changes the delay from 180 seconds to 54. And tractor beams' range and velocity are doubled when fitted to Marauders. The five Marauders are:
* {{Sh|Paladin}}
* {{Sh|Paladin}}
* {{Sh|Golem}}
* {{Sh|Golem}}
* {{Sh|Kronos}}
* {{Sh|Kronos}}
* {{Sh|Vargur}}
* {{Sh|Vargur}}
* {{Sh|Babaroga}}


The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers.
The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers.
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=== Patch history ===
=== Patch history ===
{{Expansion past
{{Expansion past
|'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
|'''Legion expansion - 2025-05-27''' [https://www.eveonline.com/news/view/legion-expansion-notes#h2-11 Patch Notes]
* Added Babaroga, the Triglavian Marauder
 
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
* Bastion Module
* Bastion Module
** Duration Increased from 30 seconds to 60 seconds.
** Duration Increased from 30 seconds to 60 seconds.