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→Tech 1 Battlecruisers: Harbinger T1 Required skills |
Harbinger T2 fit |
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====Medium Slots==== | ====Medium Slots==== | ||
If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered: | If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered: | ||
*Federation Navy Stasis | *Federation Navy Stasis Webifier | ||
*Phased Weapon Navigation Array Generation Extron | *Phased Weapon Navigation Array Generation Extron | ||
*Tracking Computer | *Tracking Computer | ||
*Signal Amplifier | *Signal Amplifier | ||
Stasis Webbifiers (Webs) reduce the speed of the webbed ship. This decreases tracking issues and explosion velocity problems. The Tech I and Tech II versions are not really that useful in Incursions due to the range at which ships orbit, 10-20km. So very rarely will a standard Web be useful. That is why it is recommended to by the expensive faction version for the extra 4km. Though this could run almost as much as the hull+rigs, it is worth while investment as it will be used more frequently. If price is an issue fit the Target Painters before the Web. | |||
Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules. | Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules. | ||
Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed. | Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed. | ||
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*Energy System Operations IV | *Energy System Operations IV | ||
Higher skills are recommended to remove the Large Shield Extender and include a Federation Navy Stasis Webbifier. | Higher skills are recommended to remove the Large Shield Extender and include a Federation Navy Stasis Webbifier. | ||
}}{{Fittings | |||
|name=Harbinger, Shield Incursion T2 | |||
|high= | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
Heavy Pulse Laser II<br> | |||
[Empty High Slot] | |||
|mid= | |||
Federation Navy Stasis Webifier<br> | |||
Adaptive Invulnerability Field II<br> | |||
Adaptive Invulnerability Field II<br> | |||
Magnetic Scattering Amplifier II | |||
|low= | |||
Damage Control II<br> | |||
Heat Sink II<br> | |||
Heat Sink II<br> | |||
Heat Sink II<br> | |||
Tracking Enhancer II<br> | |||
Tracking Enhancer II | |||
|charges= | |||
Multifrequency M | |||
|drones= | |||
Small Shield Maintenance Bot II x5<br> | |||
Hobgoblin II x5 | |||
|rigs= | |||
Medium Anti-Thermal Screen Reinforcer I<br> | |||
Medium Core Defense Field Extender I<br> | |||
Medium Algid Energy Administrations Unit I | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
Requires the following skills for 70% resistances: | |||
*EM Shield Compensation IV | |||
Requires high fitting skills. | |||
Is not capacitor stable, only has about 14 minutes total. | |||
}} | }} | ||
<noinclude> | <noinclude> | ||