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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Tech 1 Battlecruisers: Harbinger T1 Required skills
Harbinger T2 fit
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====Medium Slots====
====Medium Slots====
If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered:
If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered:
*Federation Navy Stasis Webbifier
*Federation Navy Stasis Webifier
*Phased Weapon Navigation Array Generation Extron
*Phased Weapon Navigation Array Generation Extron
*Tracking Computer
*Tracking Computer
*Signal Amplifier
*Signal Amplifier
Stasis Webbifiers (Webs) reduce the speed of the webbed ship. This decreases tracking issues and explosion velocity problems. The Tech I and Tech II versions are not really that useful in Incursions due to the range at which ships orbit, 10-20km. So very rarely will a standard Web be useful. That is why it is recommended to by the expensive faction version for the extra 4km. Though this could run almost as much as the hull+rigs, it is worth while investment as it will be used more frequently. If price is an issue fit the Target Painters before the Web.


Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules.  
Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules.  
Stasis Webbifiers (Webs) reduce the speed of the webbed ship. This decreases tracking issues and explosion velocity problems. The Tech I and Tech II versions are not really that useful in Incursions due to the range at which ships orbit, 10-20km. So very rarely will a standard Web be useful. That is why it is recommended to by the expensive faction version for the extra 4km. Though this could run almost as much as the hull+rigs, it is worth while investment as it will be used more frequently. If price is an issue fit the 2nd Target Painter before the Web.


Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed.  
Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed.  
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*Energy System Operations IV
*Energy System Operations IV
Higher skills are recommended to remove the Large Shield Extender and include a Federation Navy Stasis Webbifier.
Higher skills are recommended to remove the Large Shield Extender and include a Federation Navy Stasis Webbifier.
}}{{Fittings
|name=Harbinger, Shield Incursion T2
|high=
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
Heavy Pulse Laser II<br>
[Empty High Slot]
|mid=
Federation Navy Stasis Webifier<br>
Adaptive Invulnerability Field II<br>
Adaptive Invulnerability Field II<br>
Magnetic Scattering Amplifier II
|low=
Damage Control II<br>
Heat Sink II<br>
Heat Sink II<br>
Heat Sink II<br>
Tracking Enhancer II<br>
Tracking Enhancer II
|charges=
Multifrequency M
|drones=
Small Shield Maintenance Bot II x5<br>
Hobgoblin II x5
|rigs=
Medium Anti-Thermal Screen Reinforcer I<br>
Medium Core Defense Field Extender I<br>
Medium Algid Energy Administrations Unit I
|recommended1=
|recommended2=
|recommended3=
|notes=
Requires the following skills for 70% resistances:
*EM Shield Compensation IV
Requires high fitting skills.
Is not capacitor stable, only has about 14 minutes total.
}}
}}
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