Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim: Difference between revisions

4,606 editsJoined 18 November 2019
Line 7: Line 7:
* If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird.
* If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird.
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options.
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options.
* Never enter a site unless your fleet command tells you to.
* Never enter a site unless your fleet commander tells you to.
* Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind.
* Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind.
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down).
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down).