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* If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird. | * If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird. | ||
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options. | * Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options. | ||
* Never enter a site unless your fleet | * Never enter a site unless your fleet commander tells you to. | ||
* Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind. | * Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind. | ||
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down). | * Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down). | ||