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*If you are not okay with other people sitting in your battlecruiser, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. | *If you are not okay with other people sitting in your battlecruiser, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. | ||
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in. | *If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in. | ||
**This way the owner or next user knows they will need to online modules prior to heading out. | **This way the owner or next user knows they will need to online modules prior to heading out. | ||
**To aid in this, we hope to be posting standard fits along with required skills to fly. | **To aid in this, we hope to be posting standard fits along with required skills to fly. | ||
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*Personal ships are defined as hulls costing upwards of 100 million isk, or battlecruisers fitted with faction/deadspace modules | *Personal ships are defined as hulls costing upwards of 100 million isk, or battlecruisers fitted with faction/deadspace modules | ||
**Please, '''DO NOT''' pull out a shiny ship without express permission of the owner and can commit to replacing them when lost within 24 hours of the loss. | **Please, '''DO NOT''' pull out a shiny ship without express permission of the owner and can commit to replacing them when lost within 24 hours of the loss. | ||
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]=== | ===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]=== | ||