Difference between revisions of "Vanguard Incursion fits"
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The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. | The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. | ||
===== Scimitar ===== | ===== Scimitar ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting| |
− | {{#ifeq:{{{1|Scimitar}}}|Scimitar| | ||
− | |||
− | {{ShipFitting| | ||
ship=Scimitar| | ship=Scimitar| | ||
shipTypeID=11978| | shipTypeID=11978| | ||
Line 65: | Line 62: | ||
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::| | shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Basilisk ===== | ===== Basilisk ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting| |
− | {{#ifeq:{{{1|Basilisk}}}|Basilisk| | ||
− | |||
− | {{ShipFitting| | ||
ship=Basilisk| | ship=Basilisk| | ||
shipTypeID=11985| | shipTypeID=11985| | ||
Line 120: | Line 111: | ||
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::| | shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
− | |||
=== Battlecruisers === | === Battlecruisers === | ||
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots. | Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots. | ||
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{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}} | {{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}} | ||
===== Hurricane ===== | ===== Hurricane ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting| |
− | {{#ifeq:{{{1|Hurricane}}}|Hurricane| | ||
− | |||
− | {{ShipFitting| | ||
ship=Hurricane| | ship=Hurricane| | ||
shipTypeID=24702| | shipTypeID=24702| | ||
Line 199: | Line 183: | ||
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::| | shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Harbinger ===== | ===== Harbinger ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting| |
− | {{#ifeq:{{{1|Harbinger}}}|Harbinger| | ||
− | |||
− | {{ShipFitting| | ||
ship=Harbinger| | ship=Harbinger| | ||
shipTypeID=24696| | shipTypeID=24696| | ||
Line 272: | Line 250: | ||
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::| | shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::| | ||
skills=EM Shield Compensation III or IV| | skills=EM Shield Compensation III or IV| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Brutix ===== | ===== Brutix ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting| |
− | {{#ifeq:{{{1|Brutix}}}|Brutix| | ||
− | |||
− | {{ShipFitting| | ||
ship=Brutix| | ship=Brutix| | ||
shipTypeID=16229| | shipTypeID=16229| | ||
Line 343: | Line 315: | ||
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::| | shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Myrmidon ===== | ===== Myrmidon ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting| |
− | {{#ifeq:{{{1|Myrmidon}}}|Myrmidon| | ||
− | |||
− | {{ShipFitting| | ||
ship=Myrmidon| | ship=Myrmidon| | ||
shipTypeID=24700| | shipTypeID=24700| | ||
Line 415: | Line 381: | ||
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::| | shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Ferox ===== | ===== Ferox ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting| |
− | {{#ifeq:{{{1|Ferox}}}|Ferox| | ||
− | |||
− | {{ShipFitting| | ||
ship=Ferox| | ship=Ferox| | ||
shipTypeID=16227| | shipTypeID=16227| | ||
Line 488: | Line 448: | ||
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::| | shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Drake ===== | ===== Drake ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting| |
− | {{#ifeq:{{{1|Drake}}}|Drake| | ||
− | |||
− | {{ShipFitting| | ||
ship=Drake| | ship=Drake| | ||
shipTypeID=24698| | shipTypeID=24698| | ||
Line 559: | Line 513: | ||
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::| | shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
=== Hacker === | === Hacker === | ||
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. | Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. | ||
===== Heron ===== | ===== Heron ===== | ||
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit. | It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit. | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting| |
− | {{#ifeq:{{{1|Heron}}}|Heron| | ||
− | |||
− | {{ShipFitting| | ||
ship=Heron| | ship=Heron| | ||
shipTypeID=605| | shipTypeID=605| | ||
Line 608: | Line 556: | ||
shipDNA=605:434;1:22175;4:2603;2:31238;2::| | shipDNA=605:434;1:22175;4:2603;2:31238;2::| | ||
skills=Hacking I or higher| | skills=Hacking I or higher| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
= Recommended fits = | = Recommended fits = | ||
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones. | These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones. | ||
Line 617: | Line 562: | ||
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots. | In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots. | ||
===== Scimitar ===== | ===== Scimitar ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting| |
− | {{#ifeq:{{{1|Scimitar}}}|Scimitar| | ||
− | |||
− | {{ShipFitting| | ||
ship=Scimitar| | ship=Scimitar| | ||
shipTypeID=11978| | shipTypeID=11978| | ||
Line 731: | Line 673: | ||
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::| | shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::| | ||
skills=| | skills=| | ||
− | notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}} | + | notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Basilisk ===== | ===== Basilisk ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting| |
− | {{#ifeq:{{{1|Basilisk}}}|Basilisk| | ||
− | |||
− | {{ShipFitting| | ||
ship=Basilisk| | ship=Basilisk| | ||
shipTypeID=11985| | shipTypeID=11985| | ||
Line 848: | Line 784: | ||
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::| | shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::| | ||
skills=| | skills=| | ||
− | notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}} | + | notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
− | |||
=== Battleships === | === Battleships === | ||
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots. | Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots. | ||
− | |||
===== Maelstrom ===== | ===== Maelstrom ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting| |
− | {{#ifeq:{{{1|Maelstrom}}}|Maelstrom| | ||
− | |||
− | {{ShipFitting| | ||
ship=Maelstrom| | ship=Maelstrom| | ||
shipTypeID=24694| | shipTypeID=24694| | ||
Line 929: | Line 857: | ||
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::| | shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Tempest Fleet Issue ===== | ===== Tempest Fleet Issue ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting| |
− | {{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue| | ||
− | |||
− | {{ShipFitting| | ||
ship=Tempest Fleet Issue| | ship=Tempest Fleet Issue| | ||
shipTypeID=17732| | shipTypeID=17732| | ||
Line 1,008: | Line 930: | ||
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::| | shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Rokh ===== | ===== Rokh ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting| |
− | {{#ifeq:{{{1|Rokh}}}|Rokh| | ||
− | |||
− | {{ShipFitting| | ||
ship=Rokh| | ship=Rokh| | ||
shipTypeID=24688| | shipTypeID=24688| | ||
Line 1,086: | Line 1,002: | ||
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::| | shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Hyperion ===== | ===== Hyperion ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting| |
− | {{#ifeq:{{{1|Hyperion}}}|Hyperion| | ||
− | |||
− | {{ShipFitting| | ||
ship=Hyperion| | ship=Hyperion| | ||
shipTypeID=24690| | shipTypeID=24690| | ||
Line 1,164: | Line 1,074: | ||
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::| | shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Apocalypse ===== | ===== Apocalypse ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting| |
− | {{#ifeq:{{{1|Apocalypse}}}|Apocalypse| | ||
− | |||
− | {{ShipFitting| | ||
ship=Apocalypse| | ship=Apocalypse| | ||
shipTypeID=642| | shipTypeID=642| | ||
Line 1,242: | Line 1,146: | ||
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::| | shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::| | ||
skills=Energy Grid Upgrades IV| | skills=Energy Grid Upgrades IV| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Apocalypse Navy Issue ===== | ===== Apocalypse Navy Issue ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting| |
− | {{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue| | ||
− | |||
− | {{ShipFitting| | ||
ship=Apocalypse Navy Issue| | ship=Apocalypse Navy Issue| | ||
shipTypeID=17726| | shipTypeID=17726| | ||
Line 1,322: | Line 1,220: | ||
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::| | shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::| | ||
skills=Energy Grid Upgrades IV| | skills=Energy Grid Upgrades IV| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
= Advanced fits = | = Advanced fits = | ||
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency. | The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency. | ||
Line 1,333: | Line 1,228: | ||
===== Machariel ===== | ===== Machariel ===== | ||
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion. | The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion. | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting| |
− | {{#ifeq:{{{1|Machariel}}}|Machariel| | ||
− | |||
− | {{ShipFitting| | ||
ship=Machariel| | ship=Machariel| | ||
shipTypeID=17738| | shipTypeID=17738| | ||
Line 1,407: | Line 1,299: | ||
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::| | shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Nightmare ===== | ===== Nightmare ===== | ||
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion. | The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion. | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting| |
− | {{#ifeq:{{{1|Nightmare}}}|Nightmare| | ||
− | |||
− | {{ShipFitting| | ||
ship=Nightmare| | ship=Nightmare| | ||
shipTypeID=17736| | shipTypeID=17736| | ||
Line 1,488: | Line 1,374: | ||
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::| | shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Vindicator ===== | ===== Vindicator ===== | ||
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition. | The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition. | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting| |
− | {{#ifeq:{{{1|Vindicator}}}|Vindicator| | ||
− | |||
− | {{ShipFitting| | ||
ship=Vindicator| | ship=Vindicator| | ||
shipTypeID=17740| | shipTypeID=17740| | ||
Line 1,569: | Line 1,449: | ||
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::| | shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
=== Strategic Cruisers === | === Strategic Cruisers === | ||
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. | Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. | ||
===== Legion ===== | ===== Legion ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting| |
− | {{#ifeq:{{{1|Legion}}}|Legion| | ||
− | |||
− | {{ShipFitting| | ||
ship=Legion| | ship=Legion| | ||
shipTypeID=29986| | shipTypeID=29986| | ||
Line 1,647: | Line 1,521: | ||
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::| | shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
===== Loki ===== | ===== Loki ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting| |
− | {{#ifeq:{{{1|Loki}}}|Loki| | ||
− | |||
− | {{ShipFitting| | ||
ship=Loki| | ship=Loki| | ||
shipTypeID=29990| | shipTypeID=29990| | ||
Line 1,796: | Line 1,664: | ||
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::| | shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
=== Command Ships === | === Command Ships === | ||
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities. | Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities. | ||
===== Sleipnir ===== | ===== Sleipnir ===== | ||
− | </noinclude> | + | </noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting| |
− | {{#ifeq:{{{1|Sleipnir}}}|Sleipnir| | ||
− | |||
− | {{ShipFitting| | ||
ship=Sleipnir| | ship=Sleipnir| | ||
shipTypeID=22444| | shipTypeID=22444| | ||
Line 1,873: | Line 1,735: | ||
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::| | shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=}}}}<noinclude> |
− | |||
− | }} | ||
− | <noinclude> | ||
[[Category:Incursions]] | [[Category:Incursions]] |
Revision as of 18:27, 6 March 2013
Incursion links |
---|
General |
Advanced |
EVE University |
Preparations |
Fittings |
Guides |
Vanguard fittings
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See Fitting for Incursions for more information on what skills are recommended and the reason behind the fittings.
All fits use Miranda's new template, fits converted from here.
Shields focus
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
Minimum fits
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.
Logistics
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
Scimitar
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Cap Recharger II
Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
Basilisk
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Experimental 10MN Afterburner I
Damage Control II
Power Diagnostic System II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Light Shield Maintenance Bot I x5
Battlecruisers
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
The following fits will have a Phased Weapon Navigation Array Generation Extron modules instead of Federation Navy Stasis Webifier modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
Hurricane
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
Drone Link Augmentor I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Projectile Burst Aerator I
Medium Core Defense Field Extender I
Hobgoblin II x6
Republic Fleet EMP M x32000
Harbinger
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
EM Ward Amplifier II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x5
Medium Shield Maintenance Bot I x5
Imperial Navy Multifrequency M x14
Imperial Navy Standard M x14
Imperial Navy Radio M x14
- EM Shield Compensation III or IV
Brutix
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x10
Caldari Navy Antimatter Charge M x18000
Caldari Navy Thorium Charge M x18000
Myrmidon
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Phased Weapon Navigation Array Generation Extron
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x10
Heavy Shield Maintenance Bot I x4
Valkyrie II x5
Caldari Navy Antimatter Charge M x15000
Caldari Navy Thorium Charge M x15000
Ferox
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Drone Link Augmentor I
F-90 Positional Sensor Subroutines
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Hobgoblin II x5
Scan Resolution Script x1
Caldari Navy Antimatter Charge M x18000
Caldari Navy Lead Charge M x18000
Drake
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
F-90 Positional Sensor Subroutines
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Hobgoblin II x5
Scan Resolution Script x1
Caldari Navy Scourge Heavy Missile x14000
Hacker
Hacking is required for one of the vanguard sites, the Override Transfer Array. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
Heron
It doesn't necessarily need to be a Heron, but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
Codebreaker I
Codebreaker I
Codebreaker I
Codebreaker I
1MN Microwarpdrive I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Small Memetic Algorithm Bank I
Small Memetic Algorithm Bank I
- Hacking I or higher
Recommended fits
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
Logistics
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained Logistics V and several other support skills enabling them to use less cap modules, thus freeing up midlots.
Scimitar
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Tracking Link II
Tracking Link II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Ancillary Current Router II
Medium Ancillary Current Router II
Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4
Tracking Speed Script x2
Optimal Range Script x2
- This fit does not require you to have any kind of implants in order to remain cap stable.
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Shadow Serpentis Tracking Link
Shadow Serpentis Tracking Link
Capacitor Power Relay II
Capacitor Power Relay II
Dark Blood Power Diagnostic System
Dark Blood Power Diagnostic System
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4
Optimal Range Script x2
Tracking Speed Script x2
- This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.
- It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.
- With a good fleet, you can drop one invulnerability field for a third link.
Basilisk
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
EM Ward Field II
Republic Fleet Large Shield Extender
10MN Afterburner II
Shadow Serpentis Tracking Link
Damage Control II
Dark Blood Power Diagnostic System
Medium Ancillary Current Router II
Medium Core Defense Field Extender II
Light Shield Maintenance Bot II x5
Tracking Speed Script x1
Optimal Range Script x1
- Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.
- It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large S95a Partial Shield Transporter
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Republic Fleet Large Shield Extender
10MN Afterburner II
Shadow Serpentis Tracking Link
Damage Control II
Dark Blood Power Diagnostic System
Medium Ancillary Current Router II
Medium Core Defense Field Extender II
Light Shield Maintenance Bot II x5
Tracking Speed Script x1
Optimal Range Script x1
- This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.
- This fit will not give you the option to respond to capacitor requests in the fleet.
Battleships
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
Maelstrom
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
F-90 Positional Sensor Subroutines
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x10
Medium Shield Maintenance Bot I x5
Scan Resolution Script x1
Republic Fleet EMP L x9700
Tempest Fleet Issue
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
800mm Heavy 'Scout' Repeating Artillery I
Large 'Regard' Power Projector
Large S95a Partial Shield Transporter
F-90 Positional Sensor Subroutines
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Large Projectile Metastasis Adjuster I
Hobgoblin II x10
Medium Shield Maintenance Bot I x5
Scan Resolution Script x1
Republic Fleet EMP L x11000
Rokh
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
F-90 Positional Sensor Subroutines
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x5
Light Shield Maintenance Bot I x5
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x9000
Caldari Navy Tungsten Charge L x3000
Hyperion
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
F-90 Positional Sensor Subroutines
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x10
Medium Shield Maintenance Bot I x5
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x9000
Caldari Navy Iron Charge L x3000
Apocalypse
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
F-90 Positional Sensor Subroutines
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Capacitor Power Relay II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x5
Medium Shield Maintenance Bot I x5
Scan Resolution Script x1
Imperial Navy Multifrequency L x16
Imperial Navy Microwave L x16
- Energy Grid Upgrades IV
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Capacitor Power Relay II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x10
Medium Shield Maintenance Bot I x5
Scan Resolution Script x1
Imperial Navy Multifrequency L x16
Imperial Navy Infrared L x16
- Energy Grid Upgrades IV
Advanced fits
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
Pirate Faction Battleships
These ships are good ships all around, regardless of which type of site you do.
Machariel
The Machariel has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Energy Transfer Array II
Sensor Booster II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II
Large Anti-EM Screen Reinforcer II
Hobgoblin II x10
Heavy Shield Maintenance Bot II x3
Scan Resolution Script x1
Republic Fleet EMP L x14000
Nightmare
The Nightmare have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Sensor Booster II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Large Core Defense Field Extender II
Large Energy Locus Coordinator II
Large Anti-EM Screen Reinforcer II
Hobgoblin II x5
Medium Shield Maintenance Bot II x5
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Imperial Navy Multifrequency L x8
Conflagration L x8
Scorch L x8
Vindicator
The Vindicator is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two Null L ammunition.
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Sensor Booster II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender II
Large Hybrid Metastasis Adjuster II
Large Anti-EM Screen Reinforcer II
Hobgoblin II x10
Heavy Shield Maintenance Bot II x3
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x7000
Null L x7000
Strategic Cruisers
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the Legion's lasers stand out and the Loki's combination of multiple webs and extreme tracking makes it very useful. The Loki also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
Legion
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Federation Navy Stasis Webifier
Pith C-Type EM Ward Field
Pith A-Type Thermic Dissipation Field
Republic Fleet Large Shield Extender
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Legion Propulsion - Fuel Catalyst
Legion Offensive - Liquid Crystal Magnifiers
Legion Engineering - Power Core Multiplier
Legion Electronics - Tactical Targeting Network
Legion Defensive - Augmented Plating
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II
Medium Energy Locus Coordinator II
Imperial Navy Multifrequency M x12
Conflagration M x12
Scorch M x12
Loki
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Loki Defensive - Adaptive Shielding
Loki Electronics - Tactical Targeting Network
Loki Offensive - Projectile Scoping Array
Loki Engineering - Power Core Multiplier
Loki Propulsion - Fuel Catalyst
Medium Core Defense Field Extender II
Medium Projectile Ambit Extension II
Medium Projectile Ambit Extension II
Hobgoblin II x5
Light Shield Maintenance Bot II x5
Barrage M x15000
Republic Fleet Fusion M x7400
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Loki Defensive - Adaptive Shielding
Loki Electronics - Immobility Drivers
Loki Offensive - Projectile Scoping Array
Loki Engineering - Power Core Multiplier
Loki Propulsion - Fuel Catalyst
Medium Core Defense Field Extender II
Medium Projectile Ambit Extension II
Medium Projectile Ambit Extension II
Hobgoblin II x5
Light Shield Maintenance Bot II x5
Republic Fleet EMP M x7400
Barrage M x15000
Command Ships
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The Sleipnir stands out with exceptional tracking, range and damage capabilities.
Sleipnir
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large Energy Transfer Array II
Sensor Booster II
Federation Navy Stasis Webifier
Shadow Serpentis Tracking Computer
Pithum C-Type Adaptive Invulnerability Field
Republic Fleet Large Shield Extender
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender II
Medium Projectile Burst Aerator II
Hobgoblin II x8
Scan Resolution Script x1
Tracking Speed Script x1
Barrage M x20000
Republic Fleet EMP M x10000