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=== Utilizing drones === | === Utilizing drones === | ||
Drones can be a tremendous asset on the field, but you need to use them wisely or end up wasting their potential. | |||
===== Drone targets ===== | |||
In a less skilled fleet consisting of regular tech one ships the frigates present a noticable problem, especially if the fleet is battleship heavy. Instead of trying to use battlecruisers to remedy the problem (which in turn would just cause other problems), you can utilize the dronebunny to effectively handle the fast, small signature, tight orbiting frigates. Drones can even dispose of unwebbed frigates, although they should always be complemented with a web or two to speed things up. | In a less skilled fleet consisting of regular tech one ships the frigates present a noticable problem, especially if the fleet is battleship heavy. Instead of trying to use battlecruisers to remedy the problem (which in turn would just cause other problems), you can utilize the dronebunny to effectively handle the fast, small signature, tight orbiting frigates. Drones can even dispose of unwebbed frigates, although they should always be complemented with a web or two to speed things up. | ||
One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See '''Bonused webs''' under '''Advanced tactics''' below for more information. | One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See '''Bonused webs''' under '''Advanced tactics''' below for more information. | ||
===== Selecting a dronebunny ===== | |||
As for who the dronebunny should be, there are a variety of things to consider. It is often easier to think of what ships in the fleet shouldn't be the dronebunny. | |||
* A '''sniper''' or someone with the range to hit the elusive targets out at 50-60km (usually outside drone control range) is not a good candidate as the drones couldn't shoot what they are shooting. | |||
* A ship with bonused webs like a [[Vindicator]] that shoots frigates is also a poor choice, since they never stay on a single target for very long. | |||
* Your '''tagger''' is also a poor choice because his focus will be on tagging. | |||
* Any ship with multiple utility midslots that you want spread across primaries and secondaries would also be a poor choice, as the drones would get confused with webs and target painters being spread on multiple targets. | |||
* In short, never hamper or limit the potential of anyone in your fleet by making them the dronebunny. | |||
Once you've eliminated the bad choices, take a look at the ships that remain. Ideal candidates would be ships with a good scan resolution for fast locks, at least one web to improve the efficiency of the drones and a reasonable cycle time on their weapons so they can engage the next target in a timely fashion. | |||
=== Spreading webs and target painters === | === Spreading webs and target painters === | ||