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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m Standard tactics: now with more pretty pictures ...
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=== Removing jammers ===
=== Removing jammers ===
The following ships has target jamming capabilities:
The following ships has target jamming capabilities:
* '''Niarja Myelen''' - A frigate that spawns in most incursion sites, but most frequently in vanguards.
{| class="wikitable" style="font-size:95%;"
* '''Arnon Epithalamus''' - A cruiser that spawns in assault sites and up.
|-
* '''Orkashu Myelen''' - A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards.
! width="100" style="background:#222222;" | Enemy
! style="background:#222222;" | Description
|-
| nowrap valign="middle" | [[image:icon_multispectral_ecm_i.png|30px|Jamming]] '''Niarja Myelen''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]]
| A frigate that spawns in most incursion sites, but most frequently in vanguards (also neuts).
|-
| nowrap valign="middle" | [[image:icon_multispectral_ecm_i.png|30px|Jamming]] '''Orkashu Myelen''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]]
| A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards (also neuts).
|-
| nowrap valign="middle" | [[image:icon_multispectral_ecm_i.png|30px|Jamming]] '''Arnon Epithalamus'''
| A cruiser that spawns in assault sites and up.
|}
Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.
Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.


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=== Removing webbers to allow rapid movement or speed tanks ===
=== Removing webbers to allow rapid movement or speed tanks ===
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are:
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are:
* '''Renyn Meten''' - A frigate.
{| class="wikitable" style="font-size:95%;"
* '''Schmaeel Medulla''' - Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also scrams).
|-
* '''Youl Meten''' - A frigate, similar to the Renyns, that may spawn if you mine Lyavite in vanguards.
! width="100" style="background:#222222;" | Enemy
* '''Auga Hypophysis''' - A cruiser (close orbit), spawns in a variety of different incursion sites (also scrams).
! style="background:#222222;" | Description
 
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Auga Hypophysis''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]]
| A close orbiting cruiser, spawns in a variety of different incursion sites (also scrams).
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Schmaeel Medulla''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]]
| Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also scrams).
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Renyn Meten'''
| An extremely low signature frigate, very hard to hit.
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Youl Meten'''
| A frigate, similar to the Renyns, that may spawn if you mine Lyavite in vanguards.
|}
The Schmaeels and Renyns have a webbing range of 15km while the others have a standard range of 10km.
The Schmaeels and Renyns have a webbing range of 15km while the others have a standard range of 10km.


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=== Handling neuting threats ===
=== Handling neuting threats ===
Below are the ships capable of neuting:
Below are the ships capable of neuting:
* '''Niarja Myelen''' - A frigate that spawns in most incursion sites, but most frequently in vanguards (also jams).
{| class="wikitable" style="font-size:95%;"
* '''Orkashu Myelen''' - A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards (also jams).
|-
* '''Deltole Tegmentum''' - A battleship, spawns in a variety of different incursion sites (also scrams and paints).
! width="100" style="background:#222222;" | Enemy
* '''Outuni Mesen''' - A battleship, spawns in assault sites and up (also scrams).
! style="background:#222222;" | Description
 
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] '''Niarja Myelen''' [[image:icon_multispectral_ecm_i.png|30px|Jamming]]
| A frigate that spawns in most incursion sites, but most frequently in vanguards (also jams).
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] '''Orkashu Myelen''' [[image:icon_multispectral_ecm_i.png|30px|Jamming]]
| A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards (also jams).
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] '''Outuni Mesen''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]]
| A battleship, spawns in assault sites and up (also scrams).
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] '''Deltole Tegmentum''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]][[image:icon_target_painter_i.png|30px|Target painting]]
| A battleship, spawns in a variety of different incursion sites (also scrams and paints).
|}
Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad.
Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad.


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It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting.
It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting.
=== Facilitating a controlled warp-out ===
=== Facilitating a controlled warp-out ===
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are:
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are:
* '''Sansha's Nation Commander''' - Strong frigate, spawns in [[Nation Commander Outpost]]s.
{| class="wikitable" style="font-size:95%;"
* '''Schmaeel Medulla''' - Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites.
|-
* '''Tama Cerebellum''' - A frigate, spawns in a variety of different incursion sites.
! width="100" style="background:#222222;" | Enemy
* '''Auga Hypophysis''' - A cruiser (close orbit), spawns in a variety of different incursion sites.
! style="background:#222222;" | Description
* '''Deltole Tegmentum''' - A battleship, spawns in a variety of different incursion sites.
|-
* '''Outuni Mesen''' - A battleship, spawns in assault sites and up.
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Sansha's Nation Commander'''
* You also have special NPCs like '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' and '''Slave Tama01''' that spawns in the last wave of the assault-site [[Nation Commander Stronghold]]. Killing them also conveniently finishes that site and forces any remaining ships to warp away.
| Strong torpedo frigate, spawns in [[Nation Commander Outpost]]s.
 
|-
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on scrams (who's scrammed and by whom) while making a judgment call if you can handle the incoming damage or not.
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Schmaeel Medulla''' [[image:icon_stasis_webifier_i.png|30px|Webbing]]
 
| Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also webs).
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Tama Cerebellum'''
| A torpedo frigate, spawns in a variety of different incursion sites.
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Auga Hypophysis''' [[image:icon_stasis_webifier_i.png|30px|Webbing]]
| A close orbiting cruiser, spawns in a variety of different incursion sites (also webs).
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Deltole Tegmentum''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]][[image:icon_target_painter_i.png|30px|Target painting]]
| A battleship, spawns in a variety of different incursion sites (also neuts and target paints).
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Outuni Mesen''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]]
| A battleship, spawns in assault sites and up (also neuts).
|-
| align="center" colspan="2" style="background:#222222;" | You also have special NPCs like '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' and '''Slave Tama01''' that spawns in the last wave of the assault-site [[Nation Commander Stronghold]]. Killing them also conveniently finishes that site and forces any remaining ships to warp away.
|}
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on scrams (who's scrammed and by whom) while making a judgement call if you can handle the incoming damage or not.
=== Utilizing drones ===
=== Utilizing drones ===
Drones can be a tremendous asset on the field, but you need to use them wisely or end up wasting their potential.
Drones can be a tremendous asset on the field, but you need to use them wisely or end up wasting their potential.