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| Alternatively, if for some reason Karcus Tavayen becomes unavailable, one may contract delivery with [http://black-frog.red-frog.org/jumps.php Black Frog Logistics]. This is pretty expensive for an individual, but not bad if several of students contribute. As above, if you are interested in organizing a Black Frog run, use the [http://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus Forum] and NSC.E-UNI mailing list to coordinate with your fellow students. | | Alternatively, if for some reason Karcus Tavayen becomes unavailable, one may contract delivery with [http://black-frog.red-frog.org/jumps.php Black Frog Logistics]. This is pretty expensive for an individual, but not bad if several of students contribute. As above, if you are interested in organizing a Black Frog run, use the [http://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus Forum] and NSC.E-UNI mailing list to coordinate with your fellow students. |
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| ==Surviving in Nullsec== | | ==Surviving NSC== |
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| ===General Advice=== | | ===General Advice=== |
| There is a steep learning curve for new players moving into the NSC due to the nearly constant presence of hostile activity. [http://evemaps.dotlan.net/map/Syndicate Syndicate] is, first and foremost, a PvP environment, so people will be trying to kill you nearly every time you undock. Even the NPC rats can be more formidable opponents than you might expect. You will lose ships, maybe a lot of ships. The advice in this section should help you to minimize your losses. | | There is a steep learning curve for new players moving into the NSC due to the nearly constant presence of hostile activity. [http://evemaps.dotlan.net/map/Syndicate Syndicate] is, first and foremost, a PvP environment, so people will be trying to kill you nearly every time you undock. Even the NPC rats can be more formidable opponents than you might expect. You will lose ships, maybe a lot of ships. The advice in this section should help you to minimize your losses. |
| ====Your Overview==== | | ===Read the Guide=== |
| If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the [[Overview Guide]] for information about how to configure your overview.
| | Read the [[Surving Nullsec]] Guide. |
| ====Local Chat====
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| Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the campus, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.
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| ====Your Directional Scanner====
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| Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
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| * Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
| | ===Additional Campus Tips=== |
| * Cloaked ships do not appear on D-Scan.
| | # Always stay in NSC Mumble when active, even if docked. Your friends may need your help. |
| * If you notice "Sisters Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
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| ====Bookmarks====
| | # If you see NB (Not Blue) ships on grid, stay calm. If you are cloaked from exiting a gate, report what you see clearly and concisely. For example, "Tinman on A-Z gate in 5-Top. 7 Neutrals on gate. 4 Battlecruisers, 1 HAC, 2 frigates" is much more helpful than "15 Neutrals with me in 5-Top! Hurricane, Hurricane, Drake, Zealot, Stilleto, Jaguar, Hurricane." The former gives a concise report to fellow campers |
| Your first few hours in nullsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
| | about the relative strength of their fleet composition, while the later rambles on and while precise, is hard to follow and process mentally. |
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| * Two or more unaligned safe spots
| | # If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the [[Overview Guide]] for information about how to configure your overview. |
| * An instant undock from each station (at least the ones you use often)
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| * Tacticals off of stations and gates [http://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf Warp Tactical Around A Station]
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| * Tacticals off of asteroid belts if you plan on ratting
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| Making bookmarks for each system you're in often is a good idea.
| | # Ratting, while relatively lucrative, can be very dangerous. Make sure other campers know where you're ratting. Keep an eye on local, rat aligned. Talk to your fellow campers. If they are in the adjacent systems, share intel about neutrals passing through. If campers are in the same system, be aware of what everybody is flying. If you get ambushed in a belt, explain what is happening in a calm tone, what kind of ships are attacking you, how many, and where you are. Put a "w" in fleet chat so your fleetmates can easily warp to you. Consider that if the enemy has superior forces to what the NSC can bring, the wisest course of action may not be for everybody to warp in and get themselves killed. You should tell us what we are up against and let us decide for ourselves whether to intervene. |
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| ===Travelling Safely===
| | # Follow the [http://wiki.eveuniversity.org/Surviving_Nullsec#Bookmarks Surviving Nullsec] guide to bookmarks, and create bookmarks for EZA-FM (our home system) and 6-CZ49 (closest low-sec entry) ASAP. You may have to bookmark in 6-CZ49 in a fast frigate or wait until the local there are AFK or out of system. During campus downtime, create bookmarks in other nearby systems and systems you frequently roam. |
| There are many hazards to navigation in Nullsec that you will not encounter in high or low security space. You will find these things both in our home system and while travelling. Most of the time you can still move about in relative safety, but you will need to learn to travel according to a new set of rules if you want to lose less ships. These are a few things that you need to be aware of, and strategies for surviving them.
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| ====Holding Cloak====
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| As you jump into system, "HOLD YOUR CLOAK." (i.e. Don't touch anything).
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| Check you D-Scan, and see who is around, and then if everything looks ok, you can warp to your next location.
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| If there is anyone on grid:
| | ===Things you should Never do at Camp=== |
| | | # Go AFK uncloaked in space. You will die, either from non blues or fellow campers. |
| # "HOLD YOUR CLOAK." You have 60 seconds of cloak, which is an eternity in this situation.
| | # Go AFK cloaked in space while in fleet. You may die if someone accidentally warps to you and decloaks your ship. |
| # BREATHE
| | # Smack talk in local. Jibber jabber with them all you want outside of combat, but we don't smack talk at Camp and nor is it permitted by the Uni. Remember, the Camp is a place to learn how to live in Null. Many people you see out there may be a future corporation for you or your fellow Unista. Negative standings are simply for [[Rules of Engagement]] purposes, and plenty of corporations/alliances with negative standings to the Uni openly recruit from us. Don't be the guy/gal who ruins it for everyone. |
| # If you are on mumble (you should be on mumble), calmly say BREAK - BREAK Ship Type X on grid at [xxx] gate in [xxx] system. Please warp to [your name]. Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
| | # Warp to bubbled gates and celestial locations in EZA unless you are trying to catch someone who may be headed there. The camp has several bubbles at the stations, sun, and gates designed to catch enemy fleets and unawares travelers. These bubbles can also catch you, which would be most humiliating for yourself. Warp to your tactical first, then to the gate/celestial so you can avoid the bubble. |
| # Then x up in fleet (you should be in fleet.) So fleetmates can warp to you quickly. | | # Berate and belittle your fellow campers. We are all here to have fun and learn, nobody likes to be picked on. There will be zero tolerance for this. |
| # You have a decision. Fight or Flee. If you fight, then fight. If you flee, you can warp away (unless pointed) or you can burn to the gate. Make a decision what you are going to do before uncloaking. | | # Log/return from AFK and warp to the first voice you hear in a fight. That may be a great way to land right next to a juicy kill, a great way to get yourself killed, or a great way to land right next to your friendly scout and decloak him. Wait for a break in comms and ask for directions, ask in fleet chat, or warp to someone you are POSITIVE is engaged in combat and needs help. For example: |
| # Overheat guns if you are going to fight. Overheat your prop mod. and shields if you are going to burn to the gate. Hopefully, the cavalry will arrive to the rescue.
| | * Bobby says, ''"Tengu is burning for the gate, Omen is receiving reps."'' |
| | | ** Bobby may be engaged, or he may be sitting on-grid at a tactical watching the fight cloaked. |
| ====Mobile Warp Disruptors====
| | ** Bobby will not be happy if you warp to him when he is not in the fight, which at a minimum burns his tactical and may de-cloak him and get him killed. |
| Commonly referred to as "bubbles", these devices prevent ships from entering warp within their area of effect. They come in a variety of sizes, and are usually anchored in line between two gates, or other celestials which somebody might want to warp to directly. They can be used defensively, to slow down hostile ships warping to where you might be doing PvE activities, in order to allow you an extra moment to escape. More often, however, they are used offensively, to pull ships out of warp and ambush them. Quite often you will find one or more bubbles near stargates while you are travelling. Should you get caught in a bubble, the best thing to do is to move your ship out of it as quickly as possible. To do this, double click in space and turn on your microwarpdrive. Once you exit the bubble, you can either burn to the gate or warp away to safety if you choose.
| | * Tommy says, ''"Scram, web on Tengu. Someone get secondary point, he's burning me down."'' |
| | | ** Tommy is probably going to die unless he gets help. Warp to him if you want to be a hero and save the day. |
| The best way to deal with bubbles, is to avoid getting caught in them in the first place. If you have already made bookmarks in the system you are entering, the best way to pass through without getting caught is to first warp to an unaligned safe spot immediately after jumping into the system, then from there warp to an observation bookmark off the gate you wish to use. After checking what is there, you can then warp to the gate at zero and jump. Using this method in a frigate you will avoid all but the most clever bubble camps.
| | ** Tommy may die before you land and/or your fleet may scatter, meaning you just warped into a hornets nest with nobody around to help. Congratulations, you're probably going to die. Prepare to warp to safety using your podsaver and carefully prepared bookmarks. While en-warp, tell your fleet your error so they can laugh, and hope you don't land in a bubble. |
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| If you are in a new system where you do not have bookmarks, the best way to get around the bubbles is to warp first to a celestial, preferably one which is far from being inline with the gates you are moving between. A quick check of the solar system map, by hitting the F10 key, can give you a view of the alignments of different celestials. Then warp from there to your gate at zero. It is worth mentioning that when warping to celestials to evade hostile ships, you should avoid warping to zero or to 100km, as these are the most commonly used ranges, and therefore the easiest places for them to catch you.
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| If your overview is set up correctly to E-Uni standards, mobile warp disruptors will appear on it, and therefore can also be detected using d-scan.
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| ====Bombs====
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| Lots of people cruise around in nullsec in stealth bombers, either alone or in groups. These nifty little ships can equip bomb launchers. Bombs are quite deadly, especially in groups. The nice thing about them, from a defensive standpoint, is that they are slow and appear on your overview. The wrong thing to do, if you see a bomb on your overview, would be to turn on your microwarpdrive and try to burn out of the area of effect. The damage from the bomb scales up with the increased signature radius you get from using your MWD. Usually, when travelling, the right course of action is to pick a celestial and spam the warp button. Most tanked frigates will survive a single bomb, provided they don't use their MWD, but in a travel situation the safest course of action is to warp away.
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| ====Interdictors====
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| Interdictors are Tech2 destroyers capable of fitting an Interdiction Sphere Launcher. This allows it to rapidly deploy a warp disruption bubble with a 20km radius. Often these are used in gatecamps. When a ship jumps into the gatecamp, the interdictor pilot throws up a bubble, which will probably trap you and prevent you from warping away. This can be an unnerving experience. The important thing is to not panic. The dictor bubble will not decloak you. Quickly make a plan to escape. Usually the best way is to align to a celestial, hit your MWD, and spam the warp button, so you enter warp as soon as possible after exiting the bubble.
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| Learn to recognize these names: [[Sabre]], [[Heretic]], [[Eris]], and [[Flycatcher]], and to be aware of what they do.
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| Similar to an inderdictor but rather than deploying a bubble with an Interdiction Sphere Launcher, a Heavy Interdictor can generate a warp disruption field with a 20km radius around itself. Tactics for escaping HICs while travelling are the same as for light interdictors.
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| HICs : [[Devoter]], [[Onyx]], [[Phobos]], [[Broadsword]]
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| ====Moar Bookmarks====
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| When you are travelling, especially in a fast frigate, and you find youself alone in a system, take the time to make bookmarks. At the minimum, you should make an unaligned safe spot, one on-grid tactical and one off-grid tactical for the gates you plan to use. These can make your next trip much safer.
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| ===Ratting/PVE===
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| Ratting can be one of the most lucrative activities in nullsec. Many of the common belt rats are worth over a million isk in bounties alone, and routinely drop another million in loot. It can also be dangerous, if you aren't careful. The vast majority of PvP losses the NSC has experienced so far have occurred when campers were ambushed while ratting. Again, a few basic strategies can reduce the odds that this will happen to you.
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| If you are ratting:
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| *Watch local and d-scan. Remember, everybody here is trying to kill you. | |
| *If a neutral is in local, but not d-scan, assume he is in a cloaked ship, which will probably de-cloak right next to you if you are in a belt or an anomaly, then proceed to tackle you, jam you with ECM, and kill you. He probably has friends in the next system, too, ready to jump in and blob you. | |
| *Talk to your fellow campers. If they are in the adjacent systems, share intel about neutrals passing through. If campers are in the same system, be aware of what everybody is flying. If you get ambushed in a belt, explain what is happening in a calm tone, what kind of ships are attacking you, how many, and where you are. Put an "x" in fleet chat so your fleetmates can easily warp to you. Consider that if the enemy has superior forces to what the NSC can bring, the wisest course of action may not be for everybody to warp in and get themselves killed. You should tell us what we are up against and let us decide for ourselves whether to intervene. | |
| *Rat while aligned to a safe spot, so you can immediately warp away when somebody arrives to spoil your fun. | |
| *Never warp into a belt at zero, and burn away while killing your rats, so that somebody warping into the belt in a non-cloaked ship will need to burn to you to get point, giving you more time to escape.
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| *Equip a prototype cloak to your ratting ship. When hostiles are hunting you, warp to a safe spot, cloak up, and go get yourself a drink while you wait for them to get bored and leave, then resume your business.
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| *When possible, rat in exploration sites, rather than belts. There is more isk to be made, and anybody looking for you would need to use probes, which you can see on d-scan, giving you some warning when it is time to bug out.
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| *When all else fails, don't forget the pod saver tab on your overview.
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| ==[http://forum.eveuniversity.org/viewforum.php?f=212 NSC Forum - Contact Us]== | | ==[http://forum.eveuniversity.org/viewforum.php?f=212 NSC Forum - Contact Us]== |