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Roles in Incursions: Difference between revisions

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* Upgrade to tech two remote shield boosters or armour repairs.
* Upgrade to tech two remote shield boosters or armour repairs.
* Upgrade to tech two remote tracking computers and sensor boosters, perhaps even faction variants if you feel comfortable with the cost.
* Upgrade to tech two remote tracking computers and sensor boosters, perhaps even faction variants if you feel comfortable with the cost.
* Consider faction Power Diagnostic System modules (cheap and improve cap and powergrid as well as shield hit points).
* Swapping capacitor power relays for power diagnostic systems is an option if you end up with excess cap. That way the excess cap can be turned into a little more shield and powergrid.
* Consider faction power diagnostic system modules, they have increased powergrid bonuses and shield hit point bonuses.
''Gameplay:''
''Gameplay:''
* As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards), or the anchor (assaults and up).
* As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards), or the anchor (assaults and up).