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Orcas and haulers are the most expensive, slowest ships in the fleet. They typically shouldn't be flown by Unistas, to ensure their safety during high-sec travel. In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. Station and gate guns will deter aggressors, and no one should be able to take down an Orca before it docks at station. | Orcas and haulers are the most expensive, slowest ships in the fleet. They typically shouldn't be flown by Unistas, to ensure their safety during high-sec travel. In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. Station and gate guns will deter aggressors, and no one should be able to take down an Orca before it docks at station. | ||
===Miners should control only one character, and be prepared to do opponent research on the fly.=== | |||
Pilots in low- and null-sec and in wormhole space need to learn a lot more about other pilots flying in their system than high-sec miners typically do | |||
===Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.=== | ===Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.=== | ||