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===Miners should control only one character, and be prepared to do opponent research on the fly.=== | ===Miners should control only one character, and be prepared to do opponent research on the fly.=== | ||
Pilots in low and null-sec and in wormhole space need to learn a lot more about other pilots flying in their system than high-sec miners typically do. | Pilots in low- and null-sec and in wormhole space need to learn a lot more about other pilots flying in their system than high-sec miners typically do. For example, when we see an unfamiliar character in Local, we nearly always: | ||
*Right-click on their name, "Show info", and check their security status, employment history (which gives their character's age) and Bio; | |||
*Search for their name on a public killboard like [http://zkillboard.com zKillboard], to see whether they have a history of aggression against PvE pilots, and to try to determine what kinds of ships they fly; and | |||
*Use D-Scan to try and determine what they're flying now. | |||
===Unistas should have combat ships —including tackle, EWAR, and/or damage-dealers— in system.=== | ===Unistas should have combat ships —including tackle, EWAR, and/or damage-dealers— in system.=== | ||