Difference between revisions of "User:Bajo thellere"

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=== Combat Anomalies ===
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Combat site anomalies are ranked in difficulty by 10 levels, these are:
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*(Faction) Burrow / Drone Collection (easiest)
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*(Faction) Hideaway / Drone Cluster
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*(Faction) Refuge / Drone Assembly
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*(Faction) Den / Drone Gathering
 +
*(Faction) Yard / Drone Surveillance
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*(Faction) Rally Point / Drone Menagerie
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*(Faction) Port / Drone Herd
 +
*(Faction) Hub / Drone Squad
 +
*(Faction) Haven / Drone Patrol
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*(Faction) Sanctum / Drone Horde (hardest)
  
Small>Large
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The rank of the Anomaly you could find depends on the security status of the system you are searching in.
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
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Within HighSec (Security Status 1.0 to 0.5) the lowest third will be found. LowSec (Security Status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within NullSec.
  
Easy>Hard
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An anomaly may be further sub-divided into 3 more categories:
Hidden > Forsaken > Forlorn
 
  
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* (Faction) Hidden (anomaly) [easiest]
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* (Faction) Forsaken (anomaly) [middle]
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* (Faction) Forlorn (anomaly) [hardest]
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{| class="wikitable"
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|-
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! Angel Cartel !! Blood Raider !! Guristas !! Rogue Drone !! Sansha's Nation !! Serpentis
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|-
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| [[Angel Burrow]] || [[Blood Burrow]] || [[Guristas Burrow]] || [[Drone Collection]] || [[Sansha Burrow]]|| [[Serpentis Burrow]]
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|-
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| [[Angel Hideaway]]|| [[Blood Hideaway]]  || [[Guristas Hideaway]]|| [[Drone Cluster]]|| [[Sansha Hideaway]]|| [[Serpentis Hideaway]]
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|-
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| [[Angel Refuge]]|| [[Blood Refuge]] || [[Guristas Refuge]] || [[Drone Assembly ]] || [[Sansha Refuge]] || [[Serpentis Refuge]]
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|-
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| [[Angel Den]]|| [[Blood Den]] || [[Guristas Den]] || [[Drone Gathering ]]|| [[Sansha Den]] || [[Serpentis Den]]
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|-
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| [[Angel Yard]] || [[Blood Yard]] || [[Guristas Yard]] || [[Drone Surveillance ]] || [[Sansha Yard]] || [[Serpentis Yard]]
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|-
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| [[Angel Rally Point]] || [[Blood Rally Point]] || [[Guristas Rally Point]] || [[Drone Menagerie ]]|| [[Sansha Rally Point]] || [[Serpentis Rally Point]]
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|-
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| [[Angel Port]] || [[Blood Port]] || [[Guristas Port]] || [[Drone Herd]] || [[Sansha Port]] || [[Serpentis Port]]
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|-
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| [[Angel Hub]] || [[Blood Hub]] || [[Guristas Hub]]|| [[Drone Squad]] || [[Sansha Hub]] || [[Serpentis Hub]]
 +
|-
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| [[Angel Haven]] || [[Blood Haven]] || [[Guristas Haven]] || [[Drone Patrol]]  || [[Sansha Haven]] || [[Serpentis Haven]]
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|-
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| [[Angel Sanctum]] || [[Blood Sanctum]] || [[Guristas Sanctum]] || [[Drone Horde]] || [[Sansha Sanctum]] || [[Serpentis Sanctum]]
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|}
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 +
 +
Note that [[Ghost Site|Ghost Sites]] also appear as Combat Anomaly sites in the scanner output.  They are very different, and you should read that page, before even warping to any Combat site with a name starting with Lesser/Standard/Improved/Superior - at the risk of being unexpectedly blown up.
  
 
== Formula  ==
 
== Formula  ==

Revision as of 16:36, 2 August 2014

Scanning info

1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)

Targeting systems

Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar

Main Damage type to shoot at the enemy

Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal

Damage types they shoot at you

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM

Stacking penalties

1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%


Combat site anomalies are ranked in difficulty by 10 levels, these are:

  • (Faction) Burrow / Drone Collection (easiest)
  • (Faction) Hideaway / Drone Cluster
  • (Faction) Refuge / Drone Assembly
  • (Faction) Den / Drone Gathering
  • (Faction) Yard / Drone Surveillance
  • (Faction) Rally Point / Drone Menagerie
  • (Faction) Port / Drone Herd
  • (Faction) Hub / Drone Squad
  • (Faction) Haven / Drone Patrol
  • (Faction) Sanctum / Drone Horde (hardest)

The rank of the Anomaly you could find depends on the security status of the system you are searching in. Within HighSec (Security Status 1.0 to 0.5) the lowest third will be found. LowSec (Security Status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within NullSec.

An anomaly may be further sub-divided into 3 more categories:

  • (Faction) Hidden (anomaly) [easiest]
  • (Faction) Forsaken (anomaly) [middle]
  • (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Blood Raider Guristas Rogue Drone Sansha's Nation Serpentis
Angel Burrow Blood Burrow Guristas Burrow Drone Collection Sansha Burrow Serpentis Burrow
Angel Hideaway Blood Hideaway Guristas Hideaway Drone Cluster Sansha Hideaway Serpentis Hideaway
Angel Refuge Blood Refuge Guristas Refuge Drone Assembly Sansha Refuge Serpentis Refuge
Angel Den Blood Den Guristas Den Drone Gathering Sansha Den Serpentis Den
Angel Yard Blood Yard Guristas Yard Drone Surveillance Sansha Yard Serpentis Yard
Angel Rally Point Blood Rally Point Guristas Rally Point Drone Menagerie Sansha Rally Point Serpentis Rally Point
Angel Port Blood Port Guristas Port Drone Herd Sansha Port Serpentis Port
Angel Hub Blood Hub Guristas Hub Drone Squad Sansha Hub Serpentis Hub
Angel Haven Blood Haven Guristas Haven Drone Patrol Sansha Haven Serpentis Haven
Angel Sanctum Blood Sanctum Guristas Sanctum Drone Horde Sansha Sanctum Serpentis Sanctum


Note that Ghost Sites also appear as Combat Anomaly sites in the scanner output. They are very different, and you should read that page, before even warping to any Combat site with a name starting with Lesser/Standard/Improved/Superior - at the risk of being unexpectedly blown up.

Formula

The formula for determining average life expectancy of a crystal is simple:

Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage

One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.

Example

The Plagioclase Mining Crystal I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.025 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.

This means that, on the average, the crystal has a life expectancy of 1 / 0.10 / 0.025 = 400 cycles. With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 72,000 seconds, or 20 hours, of constant mining before shattering.

Tech 2 crystals will last, on average, 200 cycles or 10 hours of constant mining with the standard cycle time of 180 seconds. Note that bonuses from an Orca or Rorqual (which can reduces cycle time by up to ~33%) will cut this life span to 7.5 hours.


Ore variants

Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.

Base ore +5% variant +10% variant Found in
Veldspar Veldspar Concentrated Veldspar Dense Veldspar Everywhere
Scordite Scordite Condensed Scordite Massive Scordite Everywhere
Pyroxeres Pyroxeres Solid Pyroxeres Viscous Pyroxeres Amarr and Caldari 0.9 (or lower) space
Plagioclase Plagioclase Azure Plagioclase Rich Plagioclase Caldari 0.7 (or lower) space
Minmatar and Gallente 0.9 (or lower) space
Omber Omber Silvery Omber Golden Omber Gallente and Minmatar 0.7 (or lower) space
Kernite Kernite Luminous Kernite Fiery Kernite Amarr 0.7 (or lower) space
Caldari and Minmatar 0.4 (or lower) space
Jaspet Jaspet Pure Jaspet Pristine Jaspet Amarr and Gallente 0.4 (or lower) space
Hemorphite Hemorphite Vivid Hemorphite Radiant Hemorphite Amarr and Gallente 0.2 (or lower) space
Hedbergite Hedbergite Vitric Hedbergite Glazed Hedbergite Caldari and Minmatar 0.2 (or lower) space
Gneiss Gneiss Iridescent Gneiss Prismatic Gneiss Amarr and Minmatar 0.0 (or lower) space
Dark Ochre Dark Ochre Onyx Ochre Obsidian Ochre Caldari and Gallente 0.0 (or lower) space
Spodumain Spodumain Bright Spodumain Gleaming Spodumain 0.0 space (or lower, except Gallente)
Crokite Crokite Sharp Crokite Crystalline Crokite 0.0 space (or lower, except Minmatar)
Arkonor Arkonor Crimson Arkonor Prime Arkonor 0.0 space (or lower, except Caldari)
Bistot Bistot Triclinic Bistot Monoclinic Bistot All of 0.0 (or lower) space
Mercoxit Mercoxit Magma Mercoxit Vitreous Mercoxit All of 0.0 (or lower) space