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== Scanning info == | |||
1 au = 149.000.000 km<br /> | 1 au = 149.000.000 km<br /> | ||
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Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)<br /> | Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)<br /> | ||
== Targeting systems == | |||
Amarr - Radar<br /> | Amarr - Radar<br /> | ||
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Minmatar - Ladar<br /> | Minmatar - Ladar<br /> | ||
== Main Damage type to shoot at the enemy == | |||
Guristas - Kinetic<br /> | Guristas - Kinetic<br /> | ||
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Corpum - EM & Thermal<br /> | Corpum - EM & Thermal<br /> | ||
== Damage types they shoot at you == | |||
Guristas - Kinetic / Thermal <br /> | Guristas - Kinetic / Thermal <br /> | ||
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Sansha's Nation - EM<br /> | Sansha's Nation - EM<br /> | ||
== Stacking penalties == | |||
1 mod 100%<br /> | 1 mod 100%<br /> | ||
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== Cosmic Anomalies == | |||
Combat site anomalies are ranked in difficulty by 10 levels, these are: | Combat site anomalies are ranked in difficulty by 10 levels, these are: | ||
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== Ore variants == | === Ore variants === | ||
Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when [[refining|refined]]. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore. | Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when [[refining|refined]]. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore. | ||