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m →Number of targets locked: Minor grammo fix |
Tuea khilai (talk | contribs) |
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How long it takes for you to lock a target depends on the '''signature radius''' of the ship you're targeting, and on your own ship's '''scan resolution'''. To calculate the locking time (in seconds): | How long it takes for you to lock a target depends on the '''signature radius''' of the ship you're targeting, and on your own ship's '''scan resolution'''. To calculate the locking time (in seconds): | ||
[[File:Targetingtime.png]] | [[File:Targetingtime.png]] | ||
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Smaller ships tend to have high scan resolutions and low signature radii, whereas large ships have the opposite. The higher your scan resolution, and the higher the signature radius of your target, the faster you can lock on - in practice, this means that a small ship will be usually able to lock on to a large ship very quickly, whereas a large ship will take a long time to lock on to a small ship. Note that there are many exceptions to this rule, notably T2 and T3 ships. (''more details?'') | |||
Smaller ships tend to have high scan resolutions and low signature radii, whereas large ships have the opposite. The higher your scan resolution, and the higher the signature radius of your target, the faster you can lock on - in practice, this means that a small ship will be usually able to lock on to a large ship very quickly, whereas a large ship will take a long time to lock on to a small ship. *''Note that there are many exceptions to this rule, notably T2 and T3 ships. (''more details?'')'' | |||
[[File:Lock_speed_graph.png]] | [[File:Lock_speed_graph.png]] | ||