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Gale zemayid (talk | contribs) Added Phoebe Jump Fatigue mechanics |
Gale zemayid (talk | contribs) Added example of jump fatigue accumulation |
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* Otherwise, the existing jump fatigue is multiplied by (1+*LY just travelled) | * Otherwise, the existing jump fatigue is multiplied by (1+*LY just travelled) | ||
During each jump (and before jump fatigue is recalculated) a Jump Reactivation Timer also appears. While this is active, the ship cannot travel by jump drive, jump bridge or jump portal. | |||
In practice this means that ships can typically jump around once per hour (more if jumps are shorter) without accumulating Jump Fatigue, but more frequent jumping will rapidly build fatigue. Two groups of ships have special considerations: | * The JRT has a minimum value of (1+(LY just jumped) in minutes | ||
* Otherwise, the JRT is one tenth of the pilot's Jump Fatigue value (before the jump fatigue is recalculated for this jump) | |||
In practice this means that ships can typically jump around once per hour (more if jumps are shorter) without accumulating Jump Fatigue, but more frequent jumping will rapidly build fatigue. Jump freighters and other industrial ships will be able to maintain more frequent jumps; on the order of four per hour. | |||
For example, if a carrier wants to travel a long distance by making 5 ly jumps: | |||
* Before the first jump, the pilot has JRT:0m and JF:0m | |||
* After the first jump, the pilot has JRT:6m and JF:60m | |||
* After waiting 6m for the JRT to decay, the pilot has JRT:0m and JF:54m | |||
* After the second jump, the pilot has JRT:6m and JF:5h24m | |||
* After waiting 6m for the JRT to decay, the pilot has JRT:0m and JF:5h18m | |||
* After the third jump, the pilot has JRT:32m24s and JF:31h48m | |||
* After waiting for 33m for the JRT to decay, the pilot has JRT:0m and JF:31h15m | |||
* After the fourth jump, the pilot has JRT:3h10m and JF:7d22h8m | |||
* After waiting for 3h10m for the JRT to decay, the pilot has JRT:0m and JF:7d18h58m | |||
* After the fifth jump, the pilot has JRT:19h5m and JF:30d (because JF caps at 30d) | |||
Two groups of ships have special considerations: | |||
* [[Battleship#Black_Ops|Black Ops Battleships]] and the covert cloaking ships they bridge gain a 50% reduction to effective distance jumped when calculating fatigue. | * [[Battleship#Black_Ops|Black Ops Battleships]] and the covert cloaking ships they bridge gain a 50% reduction to effective distance jumped when calculating fatigue. | ||