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Roles in Incursions: Difference between revisions

From EVE University Wiki
Waitlist manager: Added command ships to the NCN mention, added a reminder to put booster, picket and scout on the waitlist etc.
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* Listen to the fleet commander and target caller (follow tags and target calls).
* Listen to the fleet commander and target caller (follow tags and target calls).
* Lock up all primary and secondary targets as you land on grid (figure out order after).
* Lock up all primary and secondary targets as you land on grid (figure out order after).
* Assign your drones to the dronebunny as quickly as possible, they usually type 'DDD' when ready.
* Set your drones to assist the dronebunny as quickly as possible, they usually type 'DDD' when ready. This can often be done while you're waiting for the locks to land.
** Make sure your drones are assigned to the dronebunny (hover over them in the drone window, says assigned).
** Make sure your drones are properly set to assist the dronebunny (hover over them in the drone window, says ''"assisting"'' in addition to whether they are idle or fighting something).
** Let the dronebunny know if your drones are idle (ask them to cycle guns).
** Let the dronebunny know if your drones are idle (ask them to cycle guns).
* Keep pre-locking targets throughout the site (always have max number of enemies locked).
* Keep pre-locking targets throughout the site (always have max number of enemies locked).
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** You can also keep an eye on whatever target the drones are shooting at and apply your webs on that.
** You can also keep an eye on whatever target the drones are shooting at and apply your webs on that.
** In short, an unused module is a wasted module, so make sure yours is put to good use.
** In short, an unused module is a wasted module, so make sure yours is put to good use.
* When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (very easy to hit even for battleships).
* When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with a blown up signature and no transversal (very easy to hit even for battleships).
* If you cannot hit the primary target (due to range issues or tracking issues), let the fleet commander know (mostly they'll tell you to hit secondary targets until the primary is within range or dead already).
* If you cannot hit the primary target (due to range issues or tracking issues), let the fleet commander know (mostly they'll tell you to hit secondary targets until the primary is within range or dead already).
* Add ''"Angular velocity"'' and/or ''"Velocity"'' columns to your overview, so you can sort by that and name (will sort primarily by name, then velocity).
* Add ''"Angular velocity"'' and/or ''"Velocity"'' columns to your overview, so you can sort by that and name (will sort primarily by name, then velocity).