Difference between revisions of "User:Masao kurata/Starting Skills"
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**{{sk|Capacitor Systems Operation|III}} | **{{sk|Capacitor Systems Operation|III}} | ||
**{{sk|CPU Management|IV}} | **{{sk|CPU Management|IV}} | ||
− | **{{sk| | + | **{{sk|Electronics Upgrades|III}} |
**{{sk|Energy Grid Upgrades|I}} | **{{sk|Energy Grid Upgrades|I}} | ||
**{{sk|Power Grid Management|IV}} | **{{sk|Power Grid Management|IV}} | ||
**{{sk|Thermodynamics|I}} | **{{sk|Thermodynamics|I}} | ||
**{{sk|Weapon Upgrades|II}} | **{{sk|Weapon Upgrades|II}} | ||
+ | *[[Skills:Gunnery|Gunnery]] (See [[#Racial Ship and Gunnery Skills|Racial Ship and Gunnery Skills]] below.) | ||
+ | **{{sk|Controlled Bursts|I}} | ||
+ | **{{sk|Gunnery|IV}} | ||
+ | **{{sk|Motion Prediction|II}} | ||
+ | **{{sk|Rapid Firing|II}} | ||
+ | **{{sk|Sharpshooter|II}} | ||
+ | **{{sk|Surgical Strike|I}} | ||
+ | **{{sk|Trajectory Analysis|I}} | ||
+ | *[[Skills:Missiles|Missiles]] | ||
+ | **{{sk|Missile Launcher Operation|I}} | ||
+ | *[[Skills:Navigation|Navigation]] | ||
+ | **{{sk|Acceleration Control|I}} | ||
+ | **{{sk|Afterburner|III}} | ||
+ | **{{sk|Evasive Maneuvering|I}} | ||
+ | **{{sk|High Speed Maneuvering|I}} | ||
+ | **{{sk|Navigation|III}} | ||
+ | **{{sk|Warp Drive Operation|I}} | ||
+ | *[[Skills:Neural Enhancement|Neural Enhancement]] | ||
+ | **{{sk|Cybernetics|I}} | ||
+ | *[[Skills:Production|Production]] | ||
+ | **{{sk|Industry|I}} | ||
=Racial Ship and Gunnery Skills= | =Racial Ship and Gunnery Skills= |
Revision as of 18:19, 3 October 2015
As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
408995 | 399718 | 408995 | 406666 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Racial Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
Racial Ship and Gunnery Skills
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
Amarr Frigate III | Caldari Frigate III | Gallente Frigate III | Minmatar Frigate III |
[[Skills:Amarr Industrial I]] | [[Skills:Caldari Industrial I]] | [[Skills:Gallente Industrial I]] | [[Skills:Minmatar Industrial I]] |
Small Energy Turret III | Small Hybrid Turret III | Small Hybrid Turret III | Small Projectile Turret III |
Controlled Bursts II | Controlled Bursts II | Controlled Bursts II | Controlled Bursts I |
Tanking
Amarr, Gallente and Minmatar:
- Hull Upgrades III
- Mechanics III
- Repair Systems III
- Shield Management I
- Shield Operation I
- Shield Upgrades I
- Tactical Shield Manipulation I
Caldari: