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Archive:Newbie Doctrine: Difference between revisions

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#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
#'''Choose Your Role'''<br>The primary roles in a fleet are:
#'''Choose Your Role'''<br>The primary roles in a fleet are:
##[[Newbie_Doctrine#Tackle.2C_Ensnaring_Foes|Tackler]] - <i>New pilots can fly tackling ships without any skill training!</i>
##[[Newbie_Doctrine#Tackle|Tackler]] - <i>New pilots can fly tackling ships without any skill training!</i>
##[[Newbie_Doctrine#EWAR.2C_Messing_with_Enemies|Electronic Warfare (EWAR)]]
##[[Newbie_Doctrine#EWAR|Electronic Warfare (EWAR)]]
##Damage Dealer (DD)
##Damage Dealer (DD)
##Logistics (logi)<br><br>  
##Logistics (logi)<br><br>  
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#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>
#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>


== Tackle, Ensnaring Foes ==
== Tackle ==
{{main|Tackling Guide}}
{{main|Tackling Guide}}
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by [[Scouting_101#Types_of_Scouts_and_their_Ships|Scouts]].
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by [[Scouting_101#Types_of_Scouts_and_their_Ships|Scouts]].
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}}
}}


== EWAR, Messing with Enemies ==
== EWAR ==
{{main|EWAR Guide}}
{{main|EWAR Guide}}
Coming Soon!
Coming Soon!