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Jump drives: Difference between revisions

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Of all the ships with jump drives, [[Capital_Ship#Titans|Titans]] alone are able to fit a special module called the Jump Portal Generator. This allows them to transport other ships to a cynosural field, even if the other ships do not have jump drives of their own. Using the module requires the [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]] skill. The Titan must first be within jump range of a cyno lit by a member of the fleet. Once the cyno is lit, the Titan pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. The jump bridge stays open for one minute, and immobilizes the Titan holding it open. The act of opening the bridge costs 500 units of Strontium Clathrates, and when ships jump across the bridge, they consume fuel from the Titan's fuel bay. When the Titan opens the bridge, it does not automatically jump through.
Of all the ships with jump drives, [[Capital_Ship#Titans|Titans]] alone are able to fit a special module called the Jump Portal Generator. This allows them to transport other ships to a cynosural field, even if the other ships do not have jump drives of their own. Using the module requires the [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]] skill. The Titan must first be within jump range of a cyno lit by a member of the fleet. Once the cyno is lit, the Titan pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. The jump bridge stays open for one minute, and immobilizes the Titan holding it open. The act of opening the bridge costs 500 units of Strontium Clathrates, and when ships jump across the bridge, they consume fuel from the Titan's fuel bay. When the Titan opens the bridge, it does not automatically jump through.
For other ships to be able to jump through they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up the pilot will announce it the pilot that wants to jump then clicks on the jump bridge ship itself in space or in the overview both open a box and then he clicks on an option like "Jump through to [SYSTEM NAME]". Unfortunately, these two options do not update after clicked on and require you to click again if you clicked to soon. A better way is to right click on the jump bridge ship or the pilot in the watch list, this brings up the radial menu which updates if you click and hold. The symbol you click on is at 12:00 o’clock and is a stick figure person such as in hangman. This symbol highlights and becomes active when the jump bridge is up.


=Covert Cynosural Fields=
=Covert Cynosural Fields=